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Title                   : American's Basement
Filename                : mc_rj4_doritos420
Author                  : Doritos420
Misc. Author Info       : Hobbyist mapper from Canada 

Description             : A small runic level modelled after Machine Games' "Sandy's Room" from "Dimension of the Machine" Add-on for Quake.

Additional Credits to   : Sprony and AlexUnderfor organizing.
	The Machine Games team along with Kreathor and Sock for the additional textures.
	Sprony, Text_Fish, PuLSaR & DetroHogga for playtests.
	The original Id team as well as the geniuses who make the engines, trenchbroom, compilers and all the other software.
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* What is included *

New levels              : Yes
Sounds                  : No
Music                   : No
Graphics                : Original Id textures plus additional texures provided by Machine Games. Prototypoing was done with Kreathor's prototype textures along with Sock's Arcane Dimension prototype textures.
Other                   : No
Other files required    : A copy of Quake + an engine of your choice


* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1 week (about 45min per day)
Editor(s) used          : Trenchbroom
Known Bugs              : None afaik
Tested With             : Ironwail, Kex, Quakespasm


* Map Stats *

Secrets: 1
Monsters (Easy): 28
Monsters (Normal): 36
Monsters (Hard): 41


* Description *

A short and sweet runic map made for Map Center's Retro Jam 3. When the jam was announced I was in the middle of a visit from my folks and I was busy with work and a wedding to attend so I decided to participate but just make a very small map so I wasn't stretched too thin.
I'm currently in the middle of making a huge runic map for an episode I am working on so I already had an idea of how I would build the map. I also had some prefab geo built that I could copy paste into my map (the lava flows and portal gates for example).
The day the jam was announced I made a sketch of the layout in 15min and basically that was very nearly exactly what I ended up making. To speeden up the mapping process most of the geo was made up of linked groups I copy pasted through the map (it ended up working out well).
I hope you had fun with my little map, thanks for playing.

* Previous Releases *

sm220_doritos420

https://www.slipseer.com/index.php?resources/sm220-prototype-jam-3-copper-edition.115/
https://www.quaddicted.com/reviews/sm220-108.html

sm228_doritos420

https://www.slipseer.com/index.php?resources/sm228-vanilla.335/
https://www.quaddicted.com/db/v1/maps/afccd47d4ab7f6c4a8b5f81f8261977934875b11f6782f1f6d1de3b24ad78fd3     

mc_rj3_doritos420
https://www.moddb.com/games/quake/addons/map-center-quake-retrojam-3
https://www.quaddicted.com/db/v1/maps/28efa4c614cce3a4a470433b56cb3f3972474caa26b2cf12e82dcc9c698416fe


