	"Science is fiction" for Arcane Dimensions 1.81
 	    by Sportster_v90 (aka Calluna Vulgaris)
			(ver. 1.1)

		       03/july/2025
* Changes:
	- Fixed player ability to escape GK arena w/o battle (sic!)
	- fixed wagon ropes lighting
	- minor/cosmetic fixes
================================================================

Title                   : Science is fiction 
Filename                : ad_fiction.bsp, ad_fiction.lit, ad_fiction.txt, ad_fiction.map, ikbase_ext.wad
Author(s)               : Sportster_v90 (Calluna Vulgaris)
Description             : Small to medium ik-base/runic SP Quake map for Arcane Dimensions mod
Additional Credits to   : see /Credits/ below 
Other Files By Author   : "Lost in Technology" (ffj_sportster_v90.bsp) for Alkaline-based Floyd Factory Jam,
			  "Acid Worship" for Rubicon 2 (acidworship_cv.bsp), "Replicon"-"Yellow Fever" map for Arcane Dimensions (r_yellow.bsp).

================================================================

* Play Information *

Game			: Quake
Mod			: Arcane Dimensions 1.8p1
Level Name              : Science is fiction
Single Player           : Designed for
Cooperative 1-32 Player : 3 player start (not tested)
Deathmatch 2-32 Player  : none
Difficulty Settings     : Yes (77/77/92 enemies)

New Sounds              : none
New Graphics            : yes
New Models		: yes, In the Shadows featured
Sound Track             : none
-bsp2 type              : none, BSP is version 29
.map   Included         : yes
.wad   Included         : yes


* Software needed to play :  -Registered vesion of Quake
			     -Arcane Dimensions 1.81 mod

			     http://www.simonoc.com/pages/design/sp/ad.html
			     https://www.quaddicted.com/db/v1/maps/7ad993da6c760c446ca31fad71e9f5b6c9eee99b6354f161aa746b572fe70a7d
			     https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1

 			     
* Tested with next sourceports:

			     ironwail   0.8.0 
			     quakespasm 0.96.3
			     vkQuake    1.32.3
			     =runs well

* Installation:

Extract content of zip archive into your Arcane Dimensions mod folder. Run mod, chose your skill, type in the console:

	map ad_fiction

then press return. 


* Construction *

Base            : from scratches
Build Time      : about 3 month (along with painting textures)
Times & stats   : System Used     : Ryzen 7 5700x / 32gb ddr4-3200 / radeon 6800 / win 11  
   
                 Qbsp             : 4.5    seconds (ericw-tools-v0.18.2-rc1)
                 Vis   (-level 4) : 8944   seconds (ericw-tools-2.0.0-alpha9) ;/ Gold Key arena is so off the grid!
                 Light (-extra 4) : 10.8   seconds (ericw-tools-2.0.0-alpha9)
                 Brushes          : 7465 
                 entities         : 1198 
                

Texture WAD used: ikbase_ext.wad, ikbase_aop.wad, jf2skips.wad; incredible lavaflow texture from liquids.wad, alice_32.wad.
Editor(s) used  : TrenchBroom 2025
		: Photoshop
compiled with   : ericw-tools-v0.18.2-rc1, ericw-tools-2.0.0-alpha9

* Known Bugs *  : 

* Credits *

-Iikka "Fingers" Keranen:    ik_base textures
-Impel			     AoP textures
-Metlslime: 		     Rubicon, jf2skips.wad
-Simon "Sock" OCallaghan:    Arcane Dimensions, In the Shadows
-id softvare:                The Game. Base key skin, button textures
-Rogue Ent		     American McGee's Alice bookshelves textures
-Lunaran		     lavaflow texture

-a few textures of different autors from different wads...

-Kristian Duske:  TrenchBroom

-Eric Wasylishen: ericw-tools, defullbright

-Mike Jackman:    TexMex
-Necros:	  compiling GUI
-Rene Post:       qME 3.1p2

* ik_base textures totally reworked by me and aligned to a new ikbase_ext.wad (included)


* Legal Stuff *
--------------------------

Please do not use any of these assets in ANY COMMERCIAL PROJECT.
and remember to give credit if you use any of these assets.