================================================================
Title                   : House
Filename                : HOUSE.MAP
Author                  : Marc Fontaine
Email Address           : mafon@stud.uni-sb.de
Description             : My second Quake deathmatch level
                          from scratch.

                          !!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!
                               If you got this map before
                                       July 22nd
                               your version will not work
                             correctly even after a full vis
                             This version fixes the problem!
                          !!!!!!!!!!!! ATTENTION !!!!!!!!!!!!!!!

                          Be sure to run LIGHT with the -extra 
                          parameter when you check the map out,
                          but unless you have PLENTY of time, 
                          DON'T run VIS. It took 90 mins on my
                          machine (P133, 16MB). So unless you
                          REALLY like the map, it's a waste of
                          time!! You can do a VIS -FAST, takes
                          only 20 seconds and eliminates most
                          texture problems (not quite all).
Additional Credits to   : ID Software, for Quake
                          Dalias, for inspiration
                          Niklata for the MAP file specs
                          Stephen Crowley, for providing the
                             Texture WADs
                          Jonathan Mavor for compiling
                             qbsp, vis & light
================================================================

* Play Information *

Level Name              : HOUSE
Single Player           : Sure
Cooperative 2-16 Player : No
Deathmatch 1-16 Player  : Yep!
Difficulty Settings     : No

* Construction *

Base            : New level from scratch.
Build Time      : Two days to build, another day to find
                  some damn leak, plus one day to eliminate
                  one last bug... thus, too long :)
Editor(s) used  : A text editor
Texture WAD used: MEDIEVAL.WAD
Known Bugs      : Some textures gray out if you don't run
                  a full VIS (which takes LONG!)
                  After a full VIS everything looks fine.

* Legal Stuff *

You may distribute and modify this level, in fact you can do
whatever you wish with it. But if you use it... please give me
credit, ok?

* Where to get this WAD *

FTP: ftp.cdrom.com
