Skins:

	 1 - Quake.
	 2 - Duke Nukem.
	 3 - Mr. toad.
	 4 - The Stormtrooper.
	 5 - Maxx.
	 6 - The Terminator (T-1000)
	 7 - Judge Dredd.
	 8 - Camouflaged soldier.
	 9 - Captain Picard.
	10 -The wizard.
	11 - The Predator.
	12 - Skeleton.
	13 - Wan-Fu.
	14 - Henry Rollins.
	15 - He-Man.
	16 - Boba Fett.
	17 - Superman.
	18 - NYPD Cop.
	19 - Crusader?
	20 - Zombie.
	21 - Homer Simpson.
	22 - Mario.
	23 - 311 soldier.
	24 - Ninja guy.
	25 - Deadpool.
	26 - Some bonehead :).
	27 - Black Spiderman.
	28 - Punisher.
	29 - Some old cop.
	30 - Stormtrooper 2.
	31 - Evil Quake.
	32 - Hans Solo.
	33 - Batman.
	34 - Biosuit.
	35 - Bosk.
	36 - Dark Flash Gordon.
	37 - Doom Soldier.
	38 - Enforcer.
	39 - Evil Eye.
	40 - Flash Gordon.
	41 - Hell Knight.
	42 - Jason.
	43 - Knight.
	44 - Moleman.
	45 - Ogre.
	46 - Dark Ninja.
	47 - Rage Against The Machine.
	48 - Quake Spawn.Title    : Skarmod
Filename : skarmod3.zip
Version  : 1.3
Date     : 96/08/18
Author   : Sigurdur G. Gunnarsson
Email    : sggrd@islandia.is
Credits  : Steve bond's <wedge@nuc.net> - Bouncing fragmentation grenade, flares and shotgun shell ejection patches.
	   Lynx <briggsj@lurch.ball.com> and Dumont <pjsmith@ix.netcom.com> - Homing missile.
	   AsmodeusB <tazq@sos.on.ca> - Pipebombs.
	   Dennis Noordsij <lnoordsi@inter.NL.net> - Multiskin.
	   John Spickes <jspickes@eng.umd.edu> and Josh Spickes <spickesj@wam.umd.edu> - The Fiend's Pentagram and enhanced teamplay.
	   Bill Turner <http://fwb.gulf.net/~shyft> - Laser weapon.
	   Vhold <vhold@netwizards.net> - Throwable backpacks.
	   Perecli Manole <Perecli@ix.netcom.com> - Hologram.
           Thanks to my friend Agust <gusti@oz.is> for making new graphics for the Enforcer, laser and temp ones for the pipebomb launcher.
           And a BIG "thank you" to Shyft (http://fwb.gulf.net/~shyft) for being kind enough to answer some QuakeC questions for me on iRC.


Type of Mod
-----------
Quake C  : yes
Sound    : no
MDL      : yes

Source Included :  yes


Description of the Modification
-------------------------------

Sorry folks! I forgot to include the player.mdl in the 1st relese.. How lame can I get? .. well.. I was sleepy :)  But here it is.. and sorry again :)

This patch will will do add the following stuff:

	- Multiskin with 48 skins! Impulse 200 to change skin forwards and 201 backwards.
	- You can now shoot flares via impulse 13.
	- You can throw a packpack with some ammo with impulse 20.
	- Make a hologram with impulse 50.
	- When you get the pentagram of protection you will change into a fiend.
	- Impulse 254 is the fiend cheat.
	- Moved the impulse 9 cheat to impulse 12.
	- Laser gun at impulse 9, with new graphics.  Someone ought to make a model for this :)
	- Moved both shotguns to the same key (2).. you can access them by pressing the same key again.
	- Put the grenade and nailbomb launchers at impulse 6.. press it again to switch between.
	- Put the rocket launcher and homing missiles together on impulse 7.. press it again to switch.
	- Enhanced teamplay! Setting teamplay to -1 will cause players to loose frags when 	they kill a friend, and if you set it to something more, like -10 then you will loose 10 frags for killing a friend. 
	If you set teamplay to 100 you will explode when you kill a friend.
	If you set teamplay to -100 and kill a friend you will die AND loose 1 frag.
	No player gets a kill for a telefrag.

	- Zombies on the walls are now gibbable.
	- Splat sound when axe hits meat.
	- You start out with the laser and pipebomb launcher as defauly, I did this because there are no levels that directly use them..

Changes since v. 1.2:

        - Fixed a stupid bug that allowed you to get the double barelled shotgun when you didn't have it.
	- Added a pipebomb launcher with new graphics (just to discern it) at impulse 3. press it again and you trigger them.  I will make proper gfx for this soon.
        - Made some different graphics for the pipe bombs, just to discern it from pipebombs.
        - New graphics for the laser gun.
	- New graphics for the Enforcer.
	- Now shotgun and supershotgun emit empty shell cases.

	- Probably something more Im forgetting right now..
                                                    
List of all skins in skins.txt that is in this archieve.

How to Install the Modification
-------------------------------

Make a directory in your Quake directory caleld skarmod2.
Then copy the pak0.pak into that directory.
Next run quake with -game skarmod2.
Bind keys to impulses 9, 13, 20, 50, 200 and 201.
Go gib something!

If you want to compile the QuakeC code you got to get qccdos from any good Quake ftp site and have at least basic knowledge of QuakeC.

Technical Details
-----------------

This mod is almost completely done.
One thing that is bugging me is that I've not yet found a way to have two models at the same impulse key.. like both the shotgun models at impulse 2.
One bug I reall got to fix is that when you start, its like you have the quad power-up.. which you dont.. but the icon is there, the screen goes grey and the guy's face gets that nasty look...
Soon I will add more interesting stuff to this .qc mod and Ill try to update it regularly.

Author Information
------------------

Meet me on iRC.. I use the nick Skarsnik.


Copyright and Distribution Permissions
--------------------------------------

You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive.

Availability
------------

This modification is available from the following places:

ftp.cdrom.com
http://www.stomped.com/files.html

