// d3d_vid_old.cpp
//
#include "quakedef.h"

void VID_HandlePause (qboolean pause)
{
}

void VID_ForceLockState (int lk)
{
}

void VID_LockBuffer (void)
{
}

void VID_UnlockBuffer (void)
{
}

int VID_ForceUnlockedAndReturnState (void)
{
	return 0;
}

void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}

void D_EndDirectRect (int x, int y, int width, int height)
{
}
