/*  Copyright (C) 1996-1997  Id Software, Inc.

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

    See file, 'COPYING', for details.
*/

// these are the only sprites still in the game...

$spritename s_explod
$type vp_parallel
$load /raid/quake/id1/gfx/sprites/explod03.lbm
$frame	24	24	56	56
$frame	120	24	56	56
$frame	216	24	56	56
$frame	24	88	56	56
$frame	120	88	56	56
$frame	216	88	56	56


$spritename s_bubble
$type vp_parallel
$load /raid/quake/id1/gfx/sprites/bubble.lbm
$frame	16	16	16	16
$frame	40	16	16	16


$spritename s_light
$type vp_parallel
$load /raid/quake/id1/gfx/sprites/light.lbm
$frame	104	32	32	32

