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			   Quake 1: Arena

	--------------------------------------------------------


Title    : Quake 1: Arena
Filename : q1a_07.zip
Version  : 0.75
Date     : 29/07/2001
Author   : Electro
Email    : electro@planetquake.com
Credits  : -id Software for Quake, Quake2, and Quake3 Arena
	   -TheDumbAss; for his awesome q3 model remakes
	   -FrikaC for his voice code, original weapon code, 
	    and his bot. (frika-c@earthling.net)
	   -Quest - helping put together a set of awesome waypoints
	   -StarBuck - for providing his excellent q3 player skins
	   -Coffee; helping get most of the grenade launcher code back
	    in. Also for being good mate. (he gets credit for that?!)
	   -Asaki - Q3 style health balls
	   -Kryten; misc small code help
	   -Iikka "Fingers" Keranen; base plasma sprite
	   -Sonic Mayhem


Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes
Level    : yes


Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no
context diff  : no
.qc files     : no
progs.dat     : yes


Description of the Modification
-------------------------------

From one of the creators of the Q2 Weapons Project, comes... 
     Quake 1: Arena
Go and research on the q3 weaponry.
The levels included are some of Quake's BEST ever.


How to Install the Modification
-------------------------------

Create a directory called q1a as a subdirectory in your Quake
directory (parallel to the ID1 directory) move all files included in 
this archive to the q1a directory.  To play, type QUAKE -GAME q1a from
the Quake directory.
The command line i recommend is
quake -game q1a -winmem 14
This will allocate 14 meg of RAM to Quake, change the number
accordingly, depending on the amount of RAM you have, the more the 
better. 

NOTE: you CAN use -winmem 12, but -winmem 14 is better for the bots

To play the cool single player game, just start a single player
game as you would normally.

If you're running a multiplayer game and want bots:
Type...
impulse 100 (OR addbot; team mate in teamplay)
impulse 101 (OR addenemybot; enemy bot in teamplay)

Version Changes
-------------------------------

New Features to appear in next version(s):
- more q3 commentary sounds
- ctf gamemode (using my FrikCTF ai)
- bfg (BIG MAYBE)
- allow players to change skin (like bots have skins)


Since 0.7
------------
- insta-gib gamemode (deathmatch 6 - try skill 3 frikbots ;)
- excessive gamemode (deathmatch 5 - may need tweaking)
- fixed a shitload of bugs i left in 0.7 :(
- added new skins for bots
- new health models

Since 0.6
------------
- added some q3 weapon models (finally - still need some work)
- added more q3 weapon sounds (plasma mostly - tweaked a few others)
- implemented FrikbotX (this is TRUELY awesome; FrikaC... y0 DA MAN)
- added new Sonic Mayhem Track (q3's sonic1)
- FIXED: you can no longer rail yourself
- dm4 added to the ever growing map rotation
- added back the environment suit
- tweaked a few weapon behaviours (to match q3 closer)
- removed the bots ability to stop to emulate chat (just got bloody annoying!)
- added the IMPRESSIVE commentary sound (2 rails in a row)
- added q3 rocket explosion
- added coloured lighting support for quad/invul effects etc 
  (using new gl engines: eg. tomazquake, darkplaces)
- FIXED: plasma using lightning model
- gibbable corpses
- made a cute little q1a icon (awww; you know you want it on desktop)
- new gib models
- new rocket model
- new grenade model
- new ammo box models
- recoded plasma gun (you can now wall-ride)
- added plasma sprite (thanks Fingers)
- tweaked grenade launcher
- add bot skins, thanks StarBuck

Since 0.5
------------
- gib splat sounds
- bot personalities
  -32 (!) bot personalities
  -each bot has their own attack styles with each weapon
  (more advanced bot personalities to come; most likely like q3 format)
- altered rocket launcher SLIGHTLY (not really noticable)
- different number of bots per level
- different fraglimit per level
- bots skills become harder as you progress through the levels.
- Crash now walks instead of running
  -due to her being the trainer in Q3, she doesn't run there either.
- optomised and commented some more code
- added footstep sounds
- removed track sonic1; wasn't working (i'll add it back in later; working)
- added 9 more 'arenas' for your fragging pleasure
  -becoming [The Becoming]        - by Scythe
  -bless    [Bless To Kill]       - by Headshot
  -chesdm2  [Ergonomic Aftermath] - by Cheshire
  -chesdm3  [AntiClimax]          - by Cheshire
  -pinion2  [Clockwork]           - by Retinal
  -rapture1 [Imminent boom]       - by danimal
  -jvxdm3   [Donner Und Blitzen]  - by Jvox
  -mcmdm04  [Yellow Fever]        - by MCM
  -veddm7   [            ]        - author unknown
- bots now stop running to talk (typing emulation)
- added the grenade launcher back in
- added rocket hum


Since 0.4
------------
- Upgraded to Frikbot 0.09a (special unreleased revised version)
  -revised frikbot includes: better avoidance of being pushed into lava
  -fixed angle calculations
- Made bots even more aggressive
- Changed back ticking down health from respawn (doh)
- Added 7 more levels (more to come :)
- Fixed some messages being sent to clients
- Chasecam temporarily removed
- Kascam added (again - i missed it :)
- Increased music sound slightly
- Added another q3 music track (sonic1)
- Modified some Kascam messages to stand out more
- Added seperate fraglimits for each level
- Added seperate amounts of bots for each level
- Map Rotation bug fixes
- Began work on bot 'personalities'


Since 0.3
------------
- refined a few weapon characteristics/powers
- added some more q3 weapon sounds
- starting health set back to normal 100, like full version Q3
  (Q3test featured a type of 'fair start' where players health would
   start at 125, and tic down 1 per second)
- removed level 'qcon' by Headshot 
  (contained lava - bots loved swimming)
- added q3 gibbing sounds
- chasecam (impulses 15 to 21 to control)
- weapons now respawn after 5 seconds (Q3: Arena Style)

Since 0.2
------------
- code done from scratch, using FrikaC's Q3 style weaponry
  (buggery, some weapons not yet implemented)
- Kascam removed; dont really like it, good for testing though
  (alternatively use the built in 'botcam' that comes with Frikbot)
- fixed a spelling error that wouldn't rotate maps (lol)
- added Dropping of Quad and Ring
- added Weapon Dropping instead of backpacks
- added Q3 styled health boxs (bubbles/balls?)
- reduced some lag (to do with nexttimethink's)
- added Q3-style ClientObituary (more to be added)
- added Q3-style commentator saying 'Humiliation' when you kill
  somebody with the Gauntlet/Axe
- some fighting styles altered to adapt new weaponry
- 1 q3 music file playing in background; more tracks to come

Since 0.1
------------
- fixed some bugs with voice countdown
- added 32 different q3 named bots
- cut down the progs.dat file from 498kb to 303kb (195kb LESS!)
- added chat bubble like in q3
- bots more aggressive
- custom map rotation
- custom maps added (maps by Headshot, Mr Fribbles and much more!)
- player id added (when looking at a player, their name will be 
  displayed)
- Kascam added

First Verion
------------
- added Frikbot 0.09 - altered, more aggressive
- added Q3 style voice countdown - both frags and time
- added Q3 style winning - (you win.... etc.)

Copyright and Distribution Permissions
--------------------------------------

All code, models, and sounds in this modification are copyrighted 
by id Software unless stated.
(NOTE: all q3 models in this modification were re-animated, 
and altered in a state where they are no longer the original q3 
models: however, we are not at fault for any similarities these 
models may have by comparision to the q3 weapons)

FrikaC for Frikbot 0.09, and original voice code; are to remain his
unless stated otherwise.

All copyrights from custom made maps carry through from the original
text files provided with the map files themselves.
(NOTE: These text files are included within the pak files)

I respect Sonic Mayhem, and the music files included with this
modification are only samples (1/2 the original songs) If you want the
full music files, then go and buy Quake 3 like i did.