<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="D3DDebug_SDL|Win32">
      <Configuration>D3DDebug_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D3DDebug_SDL|x64">
      <Configuration>D3DDebug_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D3DRelease_SDL|Win32">
      <Configuration>D3DRelease_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="D3DRelease_SDL|x64">
      <Configuration>D3DRelease_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug Dedicated Server_SDL|Win32">
      <Configuration>Debug Dedicated Server_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug Dedicated Server_SDL|x64">
      <Configuration>Debug Dedicated Server_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="GLDebug_SDL|Win32">
      <Configuration>GLDebug_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="GLDebug_SDL|x64">
      <Configuration>GLDebug_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="GLRelease_SDL|Win32">
      <Configuration>GLRelease_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="GLRelease_SDL|x64">
      <Configuration>GLRelease_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MDebug_SDL|Win32">
      <Configuration>MDebug_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MDebug_SDL|x64">
      <Configuration>MDebug_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinGLDebug_SDL|Win32">
      <Configuration>MinGLDebug_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinGLDebug_SDL|x64">
      <Configuration>MinGLDebug_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinGLRelease_SDL|Win32">
      <Configuration>MinGLRelease_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MinGLRelease_SDL|x64">
      <Configuration>MinGLRelease_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MRelease_SDL|Win32">
      <Configuration>MRelease_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="MRelease_SDL|x64">
      <Configuration>MRelease_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release Dedicated Server_SDL|Win32">
      <Configuration>Release Dedicated Server_SDL</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release Dedicated Server_SDL|x64">
      <Configuration>Release Dedicated Server_SDL</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>ftequake</ProjectName>
    <ProjectGuid>{F384725A-62D4-4063-9941-6D8D2D6C2A47}</ProjectGuid>
    <RootNamespace>ftequake_SDL</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC60.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">false</GenerateManifest>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">false</EmbedManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">false</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">false</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">$(Configuration)\</IntDir>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">false</GenerateManifest>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">false</EmbedManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">false</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">false</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">false</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">$(Configuration)\</IntDir>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">false</GenerateManifest>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">false</GenerateManifest>
    <EmbedManifest Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">false</EmbedManifest>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_MinGLDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\GLDebug_SDL/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_MinGLDebug_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\GLDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\GLDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteminglqw_dbg_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_MinGLDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_MinGLDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MINIMAL;_DEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\GLDebug_SDL/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_MinGLDebug_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\GLDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\GLDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteminglqw_dbg64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\ftequake___Win32_MinGLDebug_SDL/fteminglqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_MinGLDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\D3DDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <AssemblerListingLocation>.\D3DDebug_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\D3DDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\D3DDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fted3dqw_dbg_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\D3DDebug_SDL/fted3dqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\D3DDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\D3DDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fted3dqw_dbg64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\D3DDebug_SDL/fted3dqw_dbg.pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\D3DDebug_SDL/fted3dqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\D3DDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_MinGLRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MINIMAL;NDEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\ftequake___Win32_MinGLRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_MinGLRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\ftequake___Win32_MinGLRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\ftequake___Win32_MinGLRelease_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CallingConvention>FastCall</CallingConvention>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteminglqw_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_MinGLRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_MinGLRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MINIMAL;NDEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\ftequake___Win32_MinGLRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_MinGLRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\ftequake___Win32_MinGLRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\ftequake___Win32_MinGLRelease_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CallingConvention>FastCall</CallingConvention>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>wsock32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteminglqw64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\ftequake___Win32_MinGLRelease_SDL/fteminglqw.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_MinGLRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\GLDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CallingConvention>FastCall</CallingConvention>
      <CompileAs>CompileAsC</CompileAs>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteglqw_dbg_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\GLDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\GLDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;MULTITHREAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteglqw_dbg64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\GLDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_Release_Dedicated_Server/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MinSpace</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <OmitFramePointers>false</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;wsock32.lib;Advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqwsv_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_Release_Dedicated_Server/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_Release_Dedicated_Server/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MinSpace</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\GLDebug_SDL/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_Release_Dedicated_Server/</AssemblerListingLocation>
      <ObjectFileName>.\GLDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\GLDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;wsock32.lib;Advapi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqwsv64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\ftequake___Win32_Release_Dedicated_Server/fteqwsv.map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_Release_Dedicated_Server/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\MRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\MRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\MRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\MRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\MRelease_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <BrowseInformationFile>.\MRelease_SDL/</BrowseInformationFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqw_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\MRelease_SDL/fteqw.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\MRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\MRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\MRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\MRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\MRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\MRelease_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <BrowseInformationFile>.\MRelease_SDL/</BrowseInformationFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqw64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\MRelease_SDL/fteqw.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\MRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\DebugServer/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\DebugServer/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\DebugServer/</AssemblerListingLocation>
      <ObjectFileName>.\DebugServer/</ObjectFileName>
      <ProgramDataBaseFileName>.\DebugServer/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqwsv_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\DebugServer/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\DebugServer/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;SERVERONLY;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\DebugServer/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\DebugServer/</AssemblerListingLocation>
      <ObjectFileName>.\DebugServer/</ObjectFileName>
      <ProgramDataBaseFileName>.\DebugServer/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqwsv64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\DebugServer/fteqwsv.pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\DebugServer/fteqwsv.map</MapFileName>
      <SubSystem>Console</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\DebugServer/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\MDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\MDebug_SDL/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\MDebug_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\MDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\MDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <BrowseInformationFile>.\MDebug_SDL/</BrowseInformationFile>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqw_dbg_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\MDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\MDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\MDebug_SDL/qwcl.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\MDebug_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\MDebug_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\MDebug_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <BrowseInformationFile>.\MDebug_SDL/</BrowseInformationFile>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;odbc32.lib;odbccp32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteqw_dbg64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\MDebug_SDL/fteqw_dbg.pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\MDebug_SDL/fteqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\MDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_GLRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <WholeProgramOptimization>true</WholeProgramOptimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>
      </ExceptionHandling>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\ftequake___Win32_GLRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_GLRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\ftequake___Win32_GLRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\ftequake___Win32_GLRelease_SDL/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CallingConvention>FastCall</CallingConvention>
      <CompileAs>CompileAsC</CompileAs>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteglqw_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <GenerateMapFile>true</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_GLRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\ftequake___Win32_GLRelease_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;GLQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>.\ftequake___Win32_GLRelease_SDL/ftequake.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\ftequake___Win32_GLRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\ftequake___Win32_GLRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\ftequake___Win32_GLRelease_SDL/</ProgramDataBaseFileName>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <CallingConvention>FastCall</CallingConvention>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fteglqw64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\ftequake___Win32_GLRelease_SDL/fteglqw.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\ftequake___Win32_GLRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>Win32</TargetEnvironment>
      <TypeLibraryName>.\D3DDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../d3d9;../libs/dxsdk9/include;../libs/dxsdk7/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;D3DQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <FloatingPointModel>Fast</FloatingPointModel>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <AssemblerListingLocation>.\D3DRelease_SDL/</AssemblerListingLocation>
      <ObjectFileName>.\D3DRelease_SDL/</ObjectFileName>
      <ProgramDataBaseFileName>.\D3DRelease_SDL/vc80.pdb</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fted3dqw_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\D3DRelease_SDL/fted3dqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\D3DRelease_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <TargetEnvironment>X64</TargetEnvironment>
      <TypeLibraryName>.\D3DDebug_SDL/ftequake.tlb</TypeLibraryName>
      <HeaderFileName>
      </HeaderFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>../libs/sdl/include;../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk7/include;../d3d;../d3d9;../libs/dxsdk9/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;D3DQUAKE;WIN32;_WINDOWS;_SDL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>quakedef.h</PrecompiledHeaderFile>
      <BrowseInformation>true</BrowseInformation>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;wsock32.lib;winmm.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>../../fted3dqw_dbg64_sdl.exe</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <AdditionalLibraryDirectories>../libs/dxsdk7/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <IgnoreSpecificDefaultLibraries>libc.lib;msvcrt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>.\D3DDebug_SDL/fted3dqw_dbg.pdb</ProgramDatabaseFile>
      <GenerateMapFile>true</GenerateMapFile>
      <MapFileName>.\D3DDebug_SDL/fted3dqw_dbg.map</MapFileName>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\D3DDebug_SDL/ftequake.bsc</OutputFile>
    </Bscmake>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\server\net_preparse.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\pr_cmds.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\pr_q1qvm.c" />
    <ClCompile Include="..\server\savegame.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_ccmds.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_chat.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_demo.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_ents.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_init.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_main.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_master.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_mvd.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_nchan.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_phys.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_rankin.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_send.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\sv_user.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svhl_game.c">
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svhl_phys.c">
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svhl_world.c">
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svq2_ents.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svq2_game.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svq3_game.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\client\cl_cam.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_cg.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_demo.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_ents.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_ignore.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_input.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_main.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_parse.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_pred.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_screen.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_tent.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cl_ui.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\clhl_game.c" />
    <ClCompile Include="..\client\clq2_cin.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\clq2_ents.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\clq3_parse.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\console.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\fragstats.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\image.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\in_win.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\keys.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_download.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_items.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_master.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_mp3.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_multi.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_options.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_script.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\m_single.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\menu.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\net_master.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\p_classic.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\p_null.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\p_script.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\pr_csqc.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\pr_menu.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</TreatWarningAsError>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</TreatWarningAsError>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\r_part.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\r_partset.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\client\renderer.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\renderque.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\roq_read.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\sbar.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\skin.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\sys_win.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\teamplay.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\textedit.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\valid.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\view.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\wad.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\zqtp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\cd_win.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_al.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_directx.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_dma.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_mem.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_mix.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_ov.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\snd_win.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\cmd.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\com_mesh.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\com_phys_ode.c" />
    <ClCompile Include="..\common\common.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">Create</PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\common\crc.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\cvar.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\fs.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\fs_pak.c" />
    <ClCompile Include="..\common\fs_stdio.c" />
    <ClCompile Include="..\common\fs_zip.c" />
    <ClCompile Include="..\common\huff.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\log.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\mathlib.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\md4.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\common\net_chan.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\net_wins.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\plugin.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\pmove.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\pmovetst.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\pr_bgcmd.c" />
    <ClCompile Include="..\common\q1bsp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\q2pmove.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\q3common.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\qvm.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\server\sv_move.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\common\translate.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\server\world.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">quakedef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">quakedef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\common\zone.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\QCLIB\Comprout.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\hash.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\initlib.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\pr_edict.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\Pr_exec.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\pr_multi.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\qclib\pr_x86.c">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\qcc_cmdlib.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\qcc_pr_comp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\qcc_pr_lex.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\QccMain.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\qcd_main.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\QCLIB\qcdecomp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\http\ftpclient.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\http\ftpserver.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\http\httpclient.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\http\httpserver.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\http\iwebiface.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">
      </PrecompiledHeader>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">
      </PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\http\webgen.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\server\sv_sys_win.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\server\svmodel.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">qwsvdef.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">qwsvdef.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="..\gl\gl_vidlinuxglx.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\in_macos.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\in_morphos.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_alsa.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_linux.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_macos.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_morphos.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\snd_sdl.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\server\sv_sys_unix.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\sys_linux.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\sys_morphos.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\client\sys_sdl.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="..\gl\gl_alias.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_font.c" />
    <ClCompile Include="..\gl\gl_model.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\common\gl_q2bsp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_shader.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_warp.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <FunctionLevelLinking Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</FunctionLevelLinking>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\LTFACE.C">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\r_2d.c" />
    <ClCompile Include="..\client\r_d3.c" />
    <ClCompile Include="..\client\r_surf.c" />
    <ClCompile Include="..\gl\doomclip.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_backend.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_bloom.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_draw.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_heightmap.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_hlmdl.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_ngraph.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_rlight.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_rmain.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_rmisc.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <FunctionLevelLinking Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</FunctionLevelLinking>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_rsurf.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_screen.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_shadow.c" />
    <ClCompile Include="..\gl\gl_vidcommon.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\gl_vidnt.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\gl\glmod_doom.c">
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\d3d\d3d_backend.c" />
    <ClCompile Include="..\d3d\d3d_image.c" />
    <ClCompile Include="..\d3d\d3d_shader.c" />
    <ClCompile Include="..\d3d\vid_d3d.c" />
    <ClCompile Include="..\..\mp3\libmad\bit.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\decoder.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\fixed.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\frame.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\huffman.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\layer12.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\layer3.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\client\mymad.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\stream.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\synth.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\timer.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <ClCompile Include="..\..\mp3\libmad\version.c">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='D3DRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='GLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLDebug_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='MinGLRelease_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">true</ExcludedFromBuild>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">../libs/sdl/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server_SDL|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <None Include="..\client\cl_plugin.inc" />
    <None Include="..\client\bymorphed.ico" />
    <None Include="..\client\q2.ico" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\client\winquake.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\sw\adivtab.h" />
    <ClInclude Include="..\client\anorms.h" />
    <ClInclude Include="..\sw\asm_draw.h" />
    <ClInclude Include="..\common\asm_i386.h" />
    <ClInclude Include="..\sw\block16.h" />
    <ClInclude Include="..\common\bothdefs.h" />
    <ClInclude Include="..\server\botlib.h" />
    <ClInclude Include="..\common\bspfile.h" />
    <ClInclude Include="..\client\bymorphed.h" />
    <ClInclude Include="..\client\cdaudio.h" />
    <ClInclude Include="..\client\cl_ignore.h" />
    <ClInclude Include="..\client\cl_master.h" />
    <ClInclude Include="..\client\client.h" />
    <ClInclude Include="..\client\clq3defs.h" />
    <ClInclude Include="..\common\cmd.h" />
    <ClInclude Include="..\qclib\cmdlib.h" />
    <ClInclude Include="..\libs\vorbis\codec.h" />
    <ClInclude Include="..\common\com_mesh.h" />
    <ClInclude Include="..\common\common.h" />
    <ClInclude Include="..\common\console.h" />
    <ClInclude Include="..\common\crc.h" />
    <ClInclude Include="..\common\cvar.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3d.h" />
    <ClInclude Include="..\libs\dxsdk9\include\d3d9.h" />
    <ClInclude Include="..\libs\dxsdk9\include\d3d9caps.h" />
    <ClInclude Include="..\d3d9\d3d9quake.h" />
    <ClInclude Include="..\libs\dxsdk9\include\d3d9types.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dcaps.h" />
    <ClInclude Include="..\d3d\d3dquake.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dtypes.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dx.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dxcore.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dxerr.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dxmath.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dxshapes.h" />
    <ClInclude Include="..\libs\dxsdk7\include\d3dxsprite.h" />
    <ClInclude Include="..\sw\d_iface.h" />
    <ClInclude Include="..\sw\d_ifacea.h" />
    <ClInclude Include="..\sw\d_local.h" />
    <ClInclude Include="..\libs\dxsdk7\include\ddraw.h" />
    <ClInclude Include="..\libs\dxsdk7\include\dinput.h" />
    <ClInclude Include="..\gl\doommap.h" />
    <ClInclude Include="..\libs\dxsdk7\include\dsound.h" />
    <ClInclude Include="..\qclib\execloop.h" />
    <ClInclude Include="..\qclib\execloop16d.h" />
    <ClInclude Include="..\qclib\execloop32.h" />
    <ClInclude Include="..\qclib\execloop32d.h" />
    <ClInclude Include="..\common\fs.h" />
    <ClInclude Include="..\sndcodec\g72x.h" />
    <ClInclude Include="..\gl\gl_draw.h" />
    <ClInclude Include="..\gl\gl_model.h" />
    <ClInclude Include="..\gl\gl_videgl.h" />
    <ClInclude Include="..\gl\gl_warp_sin.h" />
    <ClInclude Include="..\gl\glquake.h" />
    <ClInclude Include="..\gl\glsupp.h" />
    <ClInclude Include="..\qclib\gui.h" />
    <ClInclude Include="..\qclib\hash.h" />
    <ClInclude Include="..\client\in_morphos.h" />
    <ClInclude Include="..\client\in_raw.h" />
    <ClInclude Include="..\client\input.h" />
    <ClInclude Include="..\http\iweb.h" />
    <ClInclude Include="..\libs\jconfig.h" />
    <ClInclude Include="..\libs\jerror.h" />
    <ClInclude Include="..\libs\jmorecfg.h" />
    <ClInclude Include="..\libs\jpeglib.h" />
    <ClInclude Include="..\client\keys.h" />
    <ClInclude Include="..\client\lhfont.h" />
    <ClInclude Include="..\common\mathlib.h" />
    <ClInclude Include="..\client\menu.h" />
    <ClInclude Include="..\client\merged.h" />
    <ClInclude Include="..\gl\model_hl.h" />
    <ClInclude Include="..\client\modelgen.h" />
    <ClInclude Include="..\common\net.h" />
    <ClInclude Include="..\nqnet\net_dgrm.h" />
    <ClInclude Include="..\common\netinc.h" />
    <ClInclude Include="..\libs\ogg\ogg.h" />
    <ClInclude Include="..\libs\ogg\os_types.h" />
    <ClInclude Include="..\common\particles.h" />
    <ClInclude Include="..\common\pmove.h" />
    <ClInclude Include="..\libs\png.h" />
    <ClInclude Include="..\libs\pngconf.h" />
    <ClInclude Include="..\common\pr_common.h" />
    <ClInclude Include="..\qclib\pr_comp.h" />
    <ClInclude Include="..\server\progdefs.h" />
    <ClInclude Include="..\server\progs.h" />
    <ClInclude Include="..\qclib\progsint.h" />
    <ClInclude Include="..\qclib\progslib.h" />
    <ClInclude Include="..\QCLIB\progtype.h" />
    <ClInclude Include="..\common\protocol.h" />
    <ClInclude Include="..\client\q2anorms.h" />
    <ClInclude Include="..\server\q2game.h" />
    <ClInclude Include="..\server\q3g_public.h" />
    <ClInclude Include="..\qclib\qcc.h" />
    <ClInclude Include="..\qclib\qcd.h" />
    <ClInclude Include="..\common\quakeasm.h" />
    <ClInclude Include="..\client\quakedef.h" />
    <ClInclude Include="..\server\qwsvdef.h" />
    <ClInclude Include="..\client\r_bulleten.h" />
    <ClInclude Include="..\sw\r_local.h" />
    <ClInclude Include="..\client\r_partset.h" />
    <ClInclude Include="..\sw\r_shared.h" />
    <ClInclude Include="..\client\render.h" />
    <ClInclude Include="..\client\renderque.h" />
    <ClInclude Include="..\client\resource.h" />
    <ClInclude Include="..\client\roq.h" />
    <ClInclude Include="..\client\sbar.h" />
    <ClInclude Include="..\client\screen.h" />
    <ClInclude Include="..\server\server.h" />
    <ClInclude Include="..\gl\shader.h" />
    <ClInclude Include="..\client\sound.h" />
    <ClInclude Include="..\client\spritegn.h" />
    <ClInclude Include="..\server\sv_sql.h" />
    <ClInclude Include="..\server\svhl_gcapi.h" />
    <ClInclude Include="..\sw\sw_draw.h" />
    <ClInclude Include="..\common\sys.h" />
    <ClInclude Include="..\client\sys_plugfte.h" />
    <ClInclude Include="..\common\tlout.h" />
    <ClInclude Include="..\common\translate.h" />
    <ClInclude Include="..\common\ui_public.h" />
    <ClInclude Include="..\common\unzip.h" />
    <ClInclude Include="..\client\vid.h" />
    <ClInclude Include="..\client\view.h" />
    <ClInclude Include="..\common\vm.h" />
    <ClInclude Include="..\libs\vorbis\vorbisfile.h" />
    <ClInclude Include="..\client\wad.h" />
    <ClInclude Include="..\client\winamp.h" />
    <ClInclude Include="..\client\winquake.h" />
    <ClInclude Include="..\common\world.h" />
    <ClInclude Include="..\libs\zconf.h" />
    <ClInclude Include="..\libs\zlib.h" />
    <ClInclude Include="..\common\zone.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>