/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * Interface to the world model. Clipping and stuff like that...
 *
 * =======================================================================
 */

#include "header/server.h"

#define AREA_DEPTH 4
#define AREA_NODES 32
#define MAX_TOTAL_ENT_LEAFS 128

#define STRUCT_FROM_LINK(l, t, m) ((t *)((byte *)l - (byte *)&(((t *)NULL)->m)))
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l, edict_t, area)

typedef struct areanode_s
{
	int axis; /* -1 = leaf node */
	float dist;
	struct areanode_s *children[2];
	link_t trigger_edicts;
	link_t solid_edicts;
} areanode_t;

areanode_t sv_areanodes[AREA_NODES];
int sv_numareanodes;

float *area_mins, *area_maxs;
edict_t **area_list;
int area_count, area_maxcount;
int area_type;

int SV_HullForEntity(edict_t *ent);

/* ClearLink is used for new headnodes */
void
ClearLink(link_t *l)
{
	l->prev = l->next = l;
}

void
RemoveLink(link_t *l)
{
	l->next->prev = l->prev;
	l->prev->next = l->next;
}

void
InsertLinkBefore(link_t *l, link_t *before)
{
	l->next = before;
	l->prev = before->prev;
	l->prev->next = l;
	l->next->prev = l;
}

/*
 * Builds a uniformly subdivided tree for the given world size
 */
areanode_t *
SV_CreateAreaNode(int depth, vec3_t mins, vec3_t maxs)
{
	areanode_t *anode;
	vec3_t size;
	vec3_t mins1, maxs1, mins2, maxs2;

	anode = &sv_areanodes[sv_numareanodes];
	sv_numareanodes++;

	ClearLink(&anode->trigger_edicts);
	ClearLink(&anode->solid_edicts);

	if (depth == AREA_DEPTH)
	{
		anode->axis = -1;
		anode->children[0] = anode->children[1] = NULL;
		return anode;
	}

	VectorSubtract(maxs, mins, size);

	if (size[0] > size[1])
	{
		anode->axis = 0;
	}
	else
	{
		anode->axis = 1;
	}

	anode->dist = 0.5f * (maxs[anode->axis] + mins[anode->axis]);
	VectorCopy(mins, mins1);
	VectorCopy(mins, mins2);
	VectorCopy(maxs, maxs1);
	VectorCopy(maxs, maxs2);

	maxs1[anode->axis] = mins2[anode->axis] = anode->dist;

	anode->children[0] = SV_CreateAreaNode(depth + 1, mins2, maxs2);
	anode->children[1] = SV_CreateAreaNode(depth + 1, mins1, maxs1);

	return anode;
}

void
SV_ClearWorld(void)
{
	memset(sv_areanodes, 0, sizeof(sv_areanodes));
	sv_numareanodes = 0;
	SV_CreateAreaNode(0, sv.models[1]->mins, sv.models[1]->maxs);
}

void
SV_UnlinkEdict(edict_t *ent)
{
	if (!ent->area.prev)
	{
		return; /* not linked in anywhere */
	}

	RemoveLink(&ent->area);
	ent->area.prev = ent->area.next = NULL;
}

void
SV_LinkEdict(edict_t *ent)
{
	areanode_t *node;
	int leafs[MAX_TOTAL_ENT_LEAFS];
	int clusters[MAX_TOTAL_ENT_LEAFS];
	int num_leafs;
	int i, j, k;
	int area;
	int topnode;

	if (ent->area.prev)
	{
		SV_UnlinkEdict(ent); /* unlink from old position */
	}

	if (ent == ge->edicts)
	{
		return; /* don't add the world */
	}

	if (!ent->inuse)
	{
		return;
	}

	/* set the size */
	VectorSubtract(ent->maxs, ent->mins, ent->size);

	/* encode the size into the entity_state for client prediction */
	if ((ent->solid == SOLID_BBOX) && !(ent->svflags & SVF_DEADMONSTER))
	{
		/* assume that x/y are equal and symetric */
		i = (int)ent->maxs[0] / 8;

		if (i < 1)
		{
			i = 1;
		}

		if (i > 31)
		{
			i = 31;
		}

		/* z is not symetric */
		j = (int)(-ent->mins[2]) / 8;

		if (j < 1)
		{
			j = 1;
		}

		if (j > 31)
		{
			j = 31;
		}

		/* and z maxs can be negative... */
		k = (int)(ent->maxs[2] + 32) / 8;

		if (k < 1)
		{
			k = 1;
		}

		if (k > 63)
		{
			k = 63;
		}

		ent->s.solid = (k << 10) | (j << 5) | i;
	}
	else if (ent->solid == SOLID_BSP)
	{
		ent->s.solid = 31; /* a solid_bbox will never create this value */
	}
	else
	{
		ent->s.solid = 0;
	}

	/* set the abs box */
	if ((ent->solid == SOLID_BSP) &&
		(ent->s.angles[0] || ent->s.angles[1] || 
		 ent->s.angles[2]))
	{
		/* expand for rotation */
		float max, v;
		int i;

		max = 0;

		for (i = 0; i < 3; i++)
		{
			v = (float)fabs(ent->mins[i]);

			if (v > max)
			{
				max = v;
			}

			v = (float)fabs(ent->maxs[i]);

			if (v > max)
			{
				max = v;
			}
		}

		for (i = 0; i < 3; i++)
		{
			ent->absmin[i] = ent->s.origin[i] - max;
			ent->absmax[i] = ent->s.origin[i] + max;
		}
	}
	else
	{
		/* normal */
		VectorAdd(ent->s.origin, ent->mins, ent->absmin);
		VectorAdd(ent->s.origin, ent->maxs, ent->absmax);
	}

	/* because movement is clipped an epsilon away from an actual edge,
	   we must fully check even when bounding boxes don't quite touch */
	ent->absmin[0] -= 1;
	ent->absmin[1] -= 1;
	ent->absmin[2] -= 1;
	ent->absmax[0] += 1;
	ent->absmax[1] += 1;
	ent->absmax[2] += 1;

	/* link to PVS leafs */
	ent->num_clusters = 0;
	ent->areanum = 0;
	ent->areanum2 = 0;

	/* get all leafs, including solids */
	num_leafs = CM_BoxLeafnums(ent->absmin, ent->absmax,
			leafs, MAX_TOTAL_ENT_LEAFS, &topnode);

	/* set areas */
	for (i = 0; i < num_leafs; i++)
	{
		clusters[i] = CM_LeafCluster(leafs[i]);
		area = CM_LeafArea(leafs[i]);

		if (area)
		{
			/* doors may legally straggle two areas,
			   but nothing should evern need more than that */
			if (ent->areanum && (ent->areanum != area))
			{
				if (ent->areanum2 && (ent->areanum2 != area) &&
					(sv.state == ss_loading))
				{
					Com_DPrintf("Object touching 3 areas at %f %f %f\n",
							ent->absmin[0], ent->absmin[1], ent->absmin[2]);
				}

				ent->areanum2 = area;
			}
			else
			{
				ent->areanum = area;
			}
		}
	}

	if (num_leafs >= MAX_TOTAL_ENT_LEAFS)
	{
		/* assume we missed some leafs, and mark by headnode */
		ent->num_clusters = -1;
		ent->headnode = topnode;
	}
	else
	{
		ent->num_clusters = 0;

		for (i = 0; i < num_leafs; i++)
		{
			if (clusters[i] == -1)
			{
				continue; /* not a visible leaf */
			}

			for (j = 0; j < i; j++)
			{
				if (clusters[j] == clusters[i])
				{
					break;
				}
			}

			if (j == i)
			{
				if (ent->num_clusters == MAX_ENT_CLUSTERS)
				{
					/* assume we missed some leafs, and mark by headnode */
					ent->num_clusters = -1;
					ent->headnode = topnode;
					break;
				}

				ent->clusternums[ent->num_clusters++] = clusters[i];
			}
		}
	}

	/* if first time, make sure old_origin is valid */
	if (!ent->linkcount)
	{
		VectorCopy(ent->s.origin, ent->s.old_origin);
	}

	ent->linkcount++;

	if (ent->solid == SOLID_NOT)
	{
		return;
	}

	/* find the first node that the ent's box crosses */
	node = sv_areanodes;

	while (1)
	{
		if (node->axis == -1)
		{
			break;
		}

		if (ent->absmin[node->axis] > node->dist)
		{
			node = node->children[0];
		}
		else if (ent->absmax[node->axis] < node->dist)
		{
			node = node->children[1];
		}
		else
		{
			break; /* crosses the node */
		}
	}

	/* link it in */
	if (ent->solid == SOLID_TRIGGER)
	{
		InsertLinkBefore(&ent->area, &node->trigger_edicts);
	}
	else
	{
		InsertLinkBefore(&ent->area, &node->solid_edicts);
	}
}

void
SV_AreaEdicts_r(areanode_t *node)
{
	link_t *l, *next, *start;
	edict_t *check;

	/* touch linked edicts */
	if (area_type == AREA_SOLID)
	{
		start = &node->solid_edicts;
	}
	else
	{
		start = &node->trigger_edicts;
	}

	for (l = start->next; l != start; l = next)
	{
		next = l->next;
		check = (EDICT_FROM_AREA(l));

		if (check->solid == SOLID_NOT)
		{
			continue; /* deactivated */
		}

		if ((check->absmin[0] > area_maxs[0]) ||
			(check->absmin[1] > area_maxs[1]) ||
			(check->absmin[2] > area_maxs[2]) ||
			(check->absmax[0] < area_mins[0]) ||
			(check->absmax[1] < area_mins[1]) ||
			(check->absmax[2] < area_mins[2]))
		{
			continue; /* not touching */
		}

		if (area_count == area_maxcount)
		{
			Com_Printf("SV_AreaEdicts: MAXCOUNT\n");
			return;
		}

		area_list[area_count] = check;
		area_count++;
	}

	if (node->axis == -1)
	{
		return; /* terminal node */
	}

	/* recurse down both sides */
	if (area_maxs[node->axis] > node->dist)
	{
		SV_AreaEdicts_r(node->children[0]);
	}

	if (area_mins[node->axis] < node->dist)
	{
		SV_AreaEdicts_r(node->children[1]);
	}
}

int
SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t **list,
		int maxcount, int areatype)
{
	area_mins = mins;
	area_maxs = maxs;
	area_list = list;
	area_maxcount = maxcount;
	area_type = areatype;
	area_count = 0;

	SV_AreaEdicts_r(sv_areanodes);

	area_mins = 0;
	area_maxs = 0;
	area_list = 0;
	area_maxcount = 0;
	area_type = 0;

	return area_count;
}

int
SV_PointContents(vec3_t p)
{
	edict_t *touch[MAX_EDICTS], *hit;
	int i, num;
	int contents, c2;
	int headnode;

	/* get base contents from world */
	contents = CM_PointContents(p, sv.models[1]->headnode);

	/* or in contents from all the other entities */
	num = SV_AreaEdicts(p, p, touch, MAX_EDICTS, AREA_SOLID);

	for (i = 0; i < num; i++)
	{
		hit = touch[i];

		/* might intersect, so do an exact clip */
		headnode = SV_HullForEntity(hit);
		c2 = CM_TransformedPointContents(p, headnode,
				hit->s.origin, hit->s.angles);

		contents |= c2;
	}

	return contents;
}

typedef struct
{
	vec3_t boxmins, boxmaxs; /* enclose the test object along entire move */
	float *mins, *maxs; /* size of the moving object */
	vec3_t mins2, maxs2; /* size when clipping against mosnters */
	float *start, *end;
	trace_t trace;
	edict_t *passedict;
	int contentmask;
} moveclip_t;

/*
 * Returns a headnode that can be used for testing or clipping an
 * object of mins/maxs size. Offset is filled in to contain the 
 * adjustment that must be added to the testing object's origin
 * to get a point to use with the returned hull.
 */
int
SV_HullForEntity(edict_t *ent)
{
	cmodel_t *model;

	/* decide which clipping hull to use, based on the size */
	if (ent->solid == SOLID_BSP)
	{
		/* explicit hulls in the BSP model */
		model = sv.models[ent->s.modelindex];

		if (!model)
		{
			Com_Error(ERR_FATAL, "MOVETYPE_PUSH with a non bsp model");
		}

		return model->headnode;
	}

	/* create a temp hull from bounding box sizes */
	return CM_HeadnodeForBox(ent->mins, ent->maxs);
}

void
SV_ClipMoveToEntities(moveclip_t *clip)
{
	int i, num;
	edict_t *touchlist[MAX_EDICTS], *touch;
	trace_t trace;
	int headnode;
	float *angles;

	num = SV_AreaEdicts(clip->boxmins, clip->boxmaxs, touchlist,
			MAX_EDICTS, AREA_SOLID);

	/* be careful, it is possible to have an entity in this
	   list removed before we get to it (killtriggered) */
	for (i = 0; i < num; i++)
	{
		touch = touchlist[i];

		if (touch->solid == SOLID_NOT)
		{
			continue;
		}

		if (touch == clip->passedict)
		{
			continue;
		}

		if (clip->trace.allsolid)
		{
			return;
		}

		if (clip->passedict)
		{
			if (touch->owner == clip->passedict)
			{
				continue; /* don't clip against own missiles */
			}

			if (clip->passedict->owner == touch)
			{
				continue; /* don't clip against owner */
			}
		}

		if (!(clip->contentmask & CONTENTS_DEADMONSTER) &&
			(touch->svflags & SVF_DEADMONSTER))
		{
			continue;
		}

		/* might intersect, so do an exact clip */
		headnode = SV_HullForEntity(touch);
		angles = touch->s.angles;

		if (touch->solid != SOLID_BSP)
		{
			angles = vec3_origin; /* boxes don't rotate */
		}

		if (touch->svflags & SVF_MONSTER)
		{
			trace = CM_TransformedBoxTrace(clip->start, clip->end,
					clip->mins2, clip->maxs2, headnode, clip->contentmask,
					touch->s.origin, angles);
		}
		else
		{
			trace = CM_TransformedBoxTrace(clip->start, clip->end,
					clip->mins, clip->maxs, headnode, clip->contentmask,
					touch->s.origin, angles);
		}

		if (trace.allsolid || trace.startsolid ||
			(trace.fraction < clip->trace.fraction))
		{
			trace.ent = touch;

			if (clip->trace.startsolid)
			{
				clip->trace = trace;
				clip->trace.startsolid = true;
			}
			else
			{
				clip->trace = trace;
			}
		}
		else if (trace.startsolid)
		{
			clip->trace.startsolid = true;
		}
	}
}

void
SV_TraceBounds(vec3_t start, vec3_t mins, vec3_t maxs,
		vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
{
	int i;

	for (i = 0; i < 3; i++)
	{
		if (end[i] > start[i])
		{
			boxmins[i] = start[i] + mins[i] - 1;
			boxmaxs[i] = end[i] + maxs[i] + 1;
		}
		else
		{
			boxmins[i] = end[i] + mins[i] - 1;
			boxmaxs[i] = start[i] + maxs[i] + 1;
		}
	}
}

/*
 * Moves the given mins/maxs volume through the world from start to end.
 * Passedict and edicts owned by passedict are explicitly not checked.
 */
trace_t
SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
		edict_t *passedict, int contentmask)
{
	moveclip_t clip;

	if (!mins)
	{
		mins = vec3_origin;
	}

	if (!maxs)
	{
		maxs = vec3_origin;
	}

	memset(&clip, 0, sizeof(moveclip_t));

	/* clip to world */
	clip.trace = CM_BoxTrace(start, end, mins, maxs, 0, contentmask);
	clip.trace.ent = ge->edicts;

	if (clip.trace.fraction == 0)
	{
		return clip.trace; /* blocked by the world */
	}

	clip.contentmask = contentmask;
	clip.start = start;
	clip.end = end;
	clip.mins = mins;
	clip.maxs = maxs;
	clip.passedict = passedict;

	VectorCopy(mins, clip.mins2);
	VectorCopy(maxs, clip.maxs2);

	/* create the bounding box of the entire move */
	SV_TraceBounds(start, clip.mins2, clip.maxs2,
			end, clip.boxmins, clip.boxmaxs);

	/* clip to other solid entities */
	SV_ClipMoveToEntities(&clip);

	return clip.trace;
}

