// minimal, by TimeServ
r_part pe_size3
{
	texture "particles/quake"
	count 1
	die 1
	scale 20
	scaledelta -20
	veladd 25
	spawnorg 38
	spawnvel 38
	scalefactor 0.8
}

r_part pe_size2
{
	texture "particles/quake"
	count 1
	die 1
	scale 12
	scaledelta -12
	veladd 20
	spawnorg 16
	spawnvel 16
	scalefactor 0.8
}

r_part pe_default
{
	texture "particles/quake"
	count 1
	die 1
	scale 10
	scaledelta -10
	veladd 15
	spawnorg 10
	spawnvel 10
	scalefactor 0.8
}

r_part pe_defaulttrail
{
	texture "particles/quake"
	step 10
	die 1
	scale 8
	scaledelta -8
	veladd 15
	spawnorg 2
	spawnvel 2
	scalefactor 0.8
}
