=========================================================================== Advanced engine needed : DSDA Doom, GZDoom, etc (anything that supports DSDA's UDMF, so basically just those two, AFAIK.) Primary purpose : Single play =========================================================================== Title : SCHOOL.WAD (V1.1 Update) Filename : SCHOOL.WAD Release date : April 13th, 2025 (V1.1 released July 30th, 2025) Author : jaydarb10, but call me jay or jaydar Email Address : [redacted] Other Files By Author : None, this is my FIRST WAD! Description : This is a 90's (specifically D!ZONE) inspired map. It looks a little janky, sometimes intentionally, but I think it has some great ideas. It also uses more modern inspiration, where 90's maps haven't aged so well. But don't worry, there's plenty of FIREBLU to go around in this map. This isn't too tough (probably about as difficult as a base DOOM 2 map), so don't worry about wasting ammo here and there. Be warned, however, there are some fairly nasty traps that will fuck you up if you have your guard completely down. This is also a fairly short map (3 - 5 min, maybe 10 - 20 min if you have to secret hunt), so hopefully it doesn't overstay its welcome. Additional Credits to : Music is "Dystortion" by Korp (from their MIDI Library, @ https://www.doomworld.com/forum/topic/145673/) I can't stress enough how GOOD Korp's MIDIs are, I use them all the time. Credit to ZZYZX, Boris Iwanski, and all the other people who have contributed to Ulitmate Doom Builder - you guys make it easier to make maps for DOOM. Shoutouts to Romero, Carmack, and all the other awesome people at id for making DOOM, perhaps the best thing since sliced bread. I would also like to thank Spectere, for his D!ZONE'D series, which highly inspired this map. Check him out here: https://www.youtube.com/@Spectere He also played this map on his channel and found a bunch of bugs! Wow, I'm honored. Luckily, I fixed them now. Thanks as well to DavidXNewton, I used his tutorial for RAMP 2024 to learn how to add music to this map. https://www.youtube.com/@DavidXNewton I also want to thank Decino, who might be playing this new and improved version. He's the one who finally made me get up off my ass and fix it. =========================================================================== * What is included * New levels : 1 new level Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : From scratch Build Time : 4 - 5 months, on and off. Probably anywhere from 10 - 30 hours total (original release). Another few hours or so for the V1.1 update. Editor(s) used : Ultimate Doom Builder (R4207, R4225, R4226, and R4241), GZDoom Builder (V2.3?), SLADE 3 (V3.27) Known Bugs : No known bugs, not anymore - do not be alarmed if you notice any HOM, it should be entirely intentional. If HOM persists, ask your doctor if this WAD is right for you. May Not Run With : It will not work with ports that don't support specifically DSDA-Doom's version of UDMF (basically GZDoom's UDMF but with a bunch of missing features). That means you can basically choose either DSDA (and its derivatives) or GZDoom (and its derivatives). Tested With : DSDA-Doom (v0.28.1, v0.29.0, 0.29.3), GZDoom (v4.14.0a, v4.14.1, v4.14.2) * STORY * Story : So, you were at school (yes, on Phobos) one day, when suddenly... SHIT! An accident at the nearby UAC waste disposal facilities releases all the forces of Hell upon Phobos. Not long after the UAC bases are wiped out, the invasion spreads to your school. The entire school is put on code red as soon as the monsters are seen, but it's far too late at that point. Everyone in the school dies, or is turned into monsters. Everyone. Everyone but you. You hid in the back of a classroom, which somehow worked. I dunno, man. I don't make the rules. The monsters all went to sleep after they figured that all the humans were dead. It's about damn time you showed them why you never sleep in class. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The /idgames archives, DOOMWorld Forums