Type:		Custom config file for Quake
Files: 		autoexec.cfg
		weapons.dat
		servers.dat
		sereko.dat
		preferences.dat
		movement.dat
		misc.dat
		bindings.dat
		talk.dat
Release date: 	5/10 - 97
Version:	1.1
Autor:		Mixman
Email:		96nv65@hjampis.kiruna.se
Website:	The [Q-fig] Box (http://thebox.telefragged.com)  <- DEAD - RIP

Content: 	1: Installation
		2: Key bindings
		3: Information
			-Weapon system
			-Movement
			-Misc scripts
			-Preferences
		4: Notes (please check theese)
		5: Credits
		6: Legal stuff


*** Installation ***

1: Make backups of your existing config.cfg and autoexec.cfg
2: Unzip this file into the quake/id1 dir

*** Key bindings ***

Movement keys:
		W: Move forward
		S: Move backward
		A: Strafe left
		D: Strafe right
		Q: Circle strafe right
		E: Circle strafe left
		MOUSE2: Jump

Weapon keys: 
		MOUSE1: Attack using close range weapons
		MOUSE3: Attack using the rocket launcher
		Space:  Attack using the granade launcher
		Shift:  Select your close range weapon 

Misc keys:
		F12: Toggle the servers/talk mode
		P: ping
		O: Toggle spectator ON/OFF
		T: Global message mode
		Y: Team message mode
		J: Say team: Yes
		N: Say team: No
		K: Say team: OK
		INS, DEL, HOME, END, PAGE UP,PAGE DOWN: Say_team's free for you to edit
		H: Take a screenshot
		ESC: Toggle menu
		~: Toggle console
		TAB: Showscores
		N: Showteamscores (shows the team scores in Quakeworld)
		1 - 9: Tosh10's rate changer

There are lots of free keys to wich you can bind whatever you want, though you should not 
bind F1 - F11 becouse the server script uses them
*** Information *** 

This script might differ from many others as it selects the AXE as the weapon you have selected 
when not attacking. This have many advatanges, 1: You don't give away weapons to your enemies 
when you die. 2: You fool your enemies to think that you have no other weapons. 3: You look alot
cooler with the axe ;)

The weapon system:
With shift you select the kind of close range weapon you want to use, you can select between 
shell weapons, nail weapons and the shaft. The script automaticlly selects the best weapon for
each cathegory. When you then click the left mouse button, you fire the close range weapon 
currently selected. After releasing the mouse button, you swich back to the axe.

There are also quick rocket (middle mouse button) and quick granade (space) scripts, also they 
swich back to the axe after firing.

Movement:
I use the well known W, S, A, D configuration. I believe this is the most used keys for movement 
in the Quake community.
Also, I desided to add a circle strafe script made by NecroBoi, this makes it easier to doge 
around your enemies in close combat and round corners or ledges.

Severs/talk script:
This is a script witch uses the funktion keys (F1 - F12) and 1 - 0 for 
1: Connecting to servers you define in the servers.dat and sereko.dat
2: Communicating with your team in clanfights or team servers using the say_team command
With F12 you easilly toggle between theese scripts.

Misc scripts:
The spectator script simply toggles between the spectator modes in Quakeworld, so that you 
easilly can spectate a game without typing anything.

There are also a console type script wich toggles the Quakeworld console types, this one
is made by Tosh10

Preferences:
The preferences I use are sort of special. For an example I use "d_mipcap" set to "3" wich gives
a very low resolution mode. The advatanges of this is that the PLAYERS are not in low-res, only
the enviroment, thus makeing it easier to see the players.
The "FOV" value is also set to a higher (120) value than the default (90), this gives you a 
much bigger Field Of View, but you will not see the weapon and there will be some twiches in 
the enviroment.

Things you also might want to change are the "noaim", "noskins", "sensitivity", "cl_rollangle"
and "pushlatency" commands

*** Notes ***

This script DO have some pretty serious bugs at this early stage (version 1.0) and I do not know 
if there are a way to fix them. I will try though.
For example I am having some troubles when the close range weapons stay the same after you die
and when you are supposed to attack you do not have that weapon that was selected.
This is a thing that you get used to very fast though, and after each time you die, you will 
shift once or twice to select the shell weapons.

I would say this is a script for players that have played for a while and not direct newbies
since the script uses things that may feel *VERY* strange for a newbie.

*** Credits ***
Tosh10 for the console type script, ideas and some other things :-)

NecroBoi for the Circle strafe alias and for making his network script wich is a very good
source for aliases

JakFrost for making a really good config site

Everybody on #quake.se on QuakeNet for being really cool and helpful :D

*** Legal stuff ***

Quake is a copyright of ID software

You may distribute this file freely and you may also use my scripts from it however you want
though if you do, I want credit for it.