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DEM Title               : "SKYnet's Archives of the Nutsack GOD"
DEM version             : 1.08
Filename(s)             : nutsh3m1.dem		
Map Level               : hipnotic episode 3 mission 1  ( hip3m1 )
Skill                   : depends who is playing...
Play Type               : Hipnotic expansion pack  - deathmatch 
Number of Players       : 4
Perspective             : karrde, manflayer and mughi 
Length                  : total running time - x mins x secs ?  ( lost my watch )

Author                  : Chad Reindahl  ( Manflayer )
Email Address           : rein@ionet.net

Description             : A little taste of SKYnet deathmatching...  				
                          this is a sample of the nutsack demo compilation.
                          All demos have been edited by hand to trim
			  out all of the boring shit.                           

Additional Thanks to    : id, Linus, Zoid, and Uwe Girlich

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* Construction *

Base                    : several demos recorded by karrde, manflayer, and mughi on hip3m1

Tool(s) used            : LMPC 2.9.32 - 3.0.0  ( for just about everything )
                          several hand-made tools for manipulating 
                          	.DEM files  ( Uwe is God )
                          linux 2.0.27  ( a hell of a lot faster than 95! )

Known Bugs              : none

Build Time              : a bit here and a bit there

Editing machine(s)      : P133/32 MB RAM  ( Linux 2.0.27 / NT4 SVR / 95b )
                          Micron P133/16 MB RAM  ( Linux 2.0.27 / 95b )


* Copyright / Permissions *

oh yah, i'm not liable for anything or something...

do what you will. i'm not your god.


* Mindless Chatter *

	If you liked this demo. Try downloading our nutsack demo compilation. It contains
lots of capture the flag and reaper demos. It also was edited by hand to create a non-stop
fragfest... it should be called 'nutsackx.zip' where x is the version ( nutsack2.zip is the 
latest as of this release )

        Oh yah, and if anybody is in the OKC area or within driving distance
email us! We have a weekly LAN gaming session. Averaging about 8 to 12 players 
a session. Every month we try and pull together 16+ players...
We're always looking for some more quakers to kill.