================================================================
Title                   : The Catacombs
Filename                : catacomb.bsp
Author                  : Mike Melzer
Email Address           : m.melzer@worldnet.att.net
Description             : Medium size single player and DM level.
                          This is my second level, and I tried to
                          spend a little more time on the layout,
                          architecture, and single-player play.

Additional Credits to   : Armin Rigo, Creator of Quakemap level
                          editor, Ben Morris, Author of 
                          WorldCraft and, of course, id Software
Other Levels by Me      : The Pagan Temple (pagan.zip)
================================================================

* Play Information *

Game                    : Quake Registered 1.01
Single Player           : Yes 
Cooperative 2-4 Player  : Yes...2 player only
Deathmatch 2-5 Player   : Yes 
Deathmatch 6+ Player    : Yes
Difficulty Settings     : None, average
New Sounds              : No
New Graphics            : No
New QuakeC              : No
New MDL's               : No

===============================================================

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quakemap, by Armin Rigo
                          WorldCraft, by Ben Morris
                          plus qbsp, light and vis by id,
                          optimized by woofer
Brushes                 : 614
Lights                  : 69
Entities                : 185
Known Bugs              : None that I know of
Build time              : Level....much too long...to compile...
                          about 11 hours.

===============================================================

This level is architecturaly more complex than The Pagan
Temple, my first level.  And the time required to complete it
was a good bit longer, partially due to non-Quake delays.  The 
one element truely missing from Quake, which level designers 
have to compensate for, is the lack of normal items like tables, 
chairs, stairs, etc...some editors will now allow you to save 
these elements you have created to be reused! I started this 
level with QuakeMap 2.0b's, and some later features were done 
with WorldCraft 1007.

This level is underground catacomb and mine-type tunnels, 
which connect various rooms.  I have tried to use differing light
types for atmosphere.  I have also tried to vary the styles of
doors.

I am no longer including the .map file with my levels.  This had
been done so that any new level designers out there can learn 
(maybe) from something that was in my level.  With the release 
of non-authorized distribution on CD, I don't think it's a good
idea to include it any longer.


* Copyright / Permissions *

* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE



Copyright Notice: 

Copyright  ©1996 by Mike Melzer
All rights reserved. 

This file (catacomb.zip containing catacomb.bsp and catacomb.txt), 
or any derivative works thereof, may not be sold or redistributed
for profit in any way without express (not email) written 
permission of the author.  This includes, but is not limited 
to, mass archival as on a CD_ROM and inclusion in commercially
published compilations (books) or ANY Online Service (AOL, 
Compuserve, MSN). 

You are free to copy this file (catacomb.zip containing catacomb.bsp
and catacomb.txt) for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file (catacomb.zip containing catacomb.bsp and catacomb.txt), and

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 



Mike Melzer