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Title                   : Citadel Of  Doom Quake Level
Filename                : CITDOOM.BSP
Date Finished           : 04/10/98
Author                  : Michael Reed
Email Address           : m.reed@worldnet.att.net
Web Site                : http://home.att.net/~m.reed/


Description             : A very cool, very larger, very detailed Quake level. 
			  This Single Play level is also great for Co-op Play.
  			  Excellent Deathmatch level 2 - 16 players.
			  E-mail me and tell me what you think.  

Other Quake Files 
        By Author       : Scorn - scorn.zip;     The Hall Of Dread - halldred.zip;
			  The Well Of Lost Souls - well.zip; 	Scatter - scatter.zip;
			  Extermination Station - station.zip;  Fustercluck - fuster.zip; 
			  PCGamer Warehouse - pcgwhse.zip (Available only to subscribers)
			  Zip files include the .bsp file and an accompanying text file

Additional Credits      : id Software creators of DOOM and Quake.
			  Bruce Patek, for testing all my levels and being
			  a great Deathmatch opponent.

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To play this BSP file: 
Create a directory called 'MAPS' in your QUAKE\ID1 directory and load 
the level using the 'map' command. 
E.g., QUAKE\ID1\MAPS\CITDOOM.BSP would be loaded with the command 
'MAP CITDOOM' from the Quake console prompt:
	Hit the tilde (~) key in Quake to enter console mode.
	Type: MAP CITDOOM at the prompt.
	Hit the tilde (~) key again to exit console mode.
Alternatively you can launch the level directly from
the DOS prompt with:

   quake +map citdoom
===========================================================================

* Play Information *

Single Player           : Yes.
Cooperative 2-4 Player  : Yes.
Deathmatch 2-4 Player   : Yes.  For 2 to 8 players.
Difficulty Settings     : Yes. 
New Sounds              : No.
Textures                : Enhanced for transparent water with GLQuake.
Music                   : Plays CD Track 5.  Mechwarrior2 CD recommended.
Demos Replaced          : None.


* Construction *

Base			: New level built from scratch.

Editor used		: Worldcraft by Ben Morris.
			  Transparent Water QBSP with Hipnitual Extensions
			  v1.61 by Ken Alverson.  

Compile machine         : p133 48meg win95 

Compile time            : bsp            250  secs              1425 brushes
                          light          1557 secs  (-extra)     583 entities
                          vis            3990 secs (- level 4)  134 avg. leafs

Known Bugs		: No Known Bugs in the level.  


If you run this map on a server, please let me know, I'll come and play.               

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Notes: 

Back to basics with this Single Player level.  Just good plain fun in a 
large, monster-filled level.  Great architecture and layout; deadly traps;
and a constant barrage of monsters!  I made sure this level would also appeal
to Co-op players!  Nothing beats ganging up on some hapless ogres for a game
of "pineapple toss."

As always, I've designed this level with Deathmatch play in mind.  Give it 
a try with a large group of players!  This level plays GREAT with Reaper Bots 
by Steven Polge! I used the Reapers extensively while testing out Deathmatch 
in this level. 

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* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this BSP, provided you include this file, with
no modifications.  You may distribute this file in any electronic 
format (BBS, Diskette, CD, etc.) as long as you include these files 
intact AND provide me a copy of the media (if CD or Diskette) when 
completed.


* Where to get this MAP *

WWW: The Quake Sieve  http://home.att.net/~m.reed/quake.html

FTP sites:  ftp.cdrom.com