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Title                   : House in the Hills CTF
Filename                : CTFHHILS.BSP
                        : CTFHHILS.MAP (Included for edit/recompile)
                        : CTFHHILS.WAY (CTFBot v1.2 Waypoints!)

Author                  : Vance Andrew Blevins (OrkinMan)
Email Address           : aocs.inc@mcione.com

Description             : A medium/large map made up of a large, highly
                        : detailed, abandoned house surrounded largely
                        : by mountainous areas along with slime/sewage
                        : areas, lava and catwalks with plenty of ammo,
                        : health and weapons. All set in a cloudy/dark
                        : environment for lots of sneaking around.

Additional Credits to   : ThreeWave's CTF v3.5 Patch
                        : http://www.planetquake/quakex/threewave
                        : Drew 'BZ' Davidson's CTFBot v1.2 Patch
                        : http://www.interpath.com/~davidson/ctfbot.htm
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* Play Information *

Single Player           : Yes (For review)
Cooperative             : No
Deathmatch              : No
Deathmatch CTF          : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New Level from Scratch
Editor(s) used          : WorldCraft (The Best!)
Known Bugs              : None
Build Time              : 2 months with playtesting

* Author's Notes *

This is only my second "go around" with the latest version of the
Worldcraft software, first one being CTFKKONG.BSP, yet this one
really pushes the limit in as much as making use of the filtering to
break the map down for editing. I created this (believe it or not)
without breaking the map into sections and then pasting it back
together to create the final BSP! I'll never do this again, but it
was easy with Worldcraft!

My idea on this map was to have the blue team's base buried in the
mountains and the red team inside the house and the blue team would
(after a time of fortification silence) invade the house. This is
indeed how it is now, but then I had the idea of making it so that
each team could see each other's flags from certain points on the
map without making it so that it would be easy to capture. I recently
downloaded a CTF map that has this kind of thing, so it's no longer
an original idea and it probably never was, but the way this lays out
you can bet there will be intense battles between the mountain and
the house's viewable flag areas.

Now, being that a whole bunch of you out there have probably played
CTF until you're blue in the face, the only potential complaints I
see in this map is that the inner areas of the house are kind of
tight and some of the R_SPEEDS around the house may be a tad bit
slow, but the some of the views are simply amazing! In my tests at
the onset of completion of this map, I have found (to my surprise)
only a few areas that actually have R_SPEEDS that read between 800 to
900 total polygons in the current view. Definitely no worse than some
places in the "Two Towers" map that comes with the CTF v4.0 maps.

On the otherhand, this is a real team effort type CTF map, the blue
can have fun invading and taking over the house as well as the red
using their noggins to stop the blue, but this is NOT an advantage
Red map, actually blue's advantage, at least I think so. Also, the
map does not contain a whole bunch of secrets, yet has hidden buttons
etc. and shouldn't take players long to fig're out the paths between
the flags just as it hopefully was with my King Kong CTF map.

Lastly, and once again, for those that would like to recompile this
map with the CTFBot waypoints, simply paste in the CTFHHILS.WAY to
the very end of the CTFHHILS.MAP and recompile to create the server-
side .BSP file. With settings of LIGHT -extra and VIS -level 4, it
should take approx. 1-2 hours to recompile the BSP.

Enjoy!

Andrew Blevins
aocs.inc@mcione.com

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  

You MAY distribute this BSP, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc.) as long as you include these files intact
and provide me (Andrew Blevins) a copy of the media (if CD or Diskette)
when such a compilation for distribution is completed.

* Where to get this Map *

 Services: None at time of release
FTP sites: ftp.cdrom.com
    Other: None at time of release

* Other Available Quake Map Efforts *

King Kong CTF (CTFKKONG.ZIP)