01/08/97

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Title                   : The Elektra Mansions
Filename                : elek_ctf.bsp
Author                  : Andrew Smith
Address           	: andrew@amorph.demon.co.uk
Description             : Capture The Flag level

Additional Credits to   : Ben Morris, for Worldcraft
			  Dave "Zoid" Kirsch for CTF
			  Ken Alverson, for QBSP v1.65
			  Tim Wright, for ArghLite v1.0
			  Robert Miller, for "quake101.wad"

Special Thanks to	: Matt Sefton, for just being Matt
			  Crash, for constructive criticism
			  Joost Schuur, for maintaining the
			    levels section on cdrom.com
			  Anyone that enjoys playing my levels
			  Chutney, for being the best damned
			    cat in the whole wide world
			  Tim, because I didn't mention him
			    last time and I still haven't
			    heard the end of it
			  Bart Lynn, for BETA-testing

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Play Information

Capture The Flag	: Yes
Single Player           : n/a
Deathmatch              : n/a
Cooperative             : n/a
Difficulty Settings     : n/a
New Sounds              : No
New Graphics            : Yes - standard CTF
New Music               : No
Demos Replaced          : None
CD Track		: 4

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Construction

Base                    : The Elektra Complex (elektra.bsp)
Editor used             : Worldcraft
Known Bugs              : None
Build Time              : Approximately 50 hours for the
			  original level, and an additional 10
			  to make the CTF modifications.

Texture Wad used        : quake101.wad
			  ctf3.wad

Compile machine         : P100 32mb
QBSP Time               :  17 minutes 05 seconds
Light (-extra) Time     :  48 minutes 33 seconds
VIS (-level 4) Time     : 112 minutes 21 seconds
Total Time		: 177 minutes 59 seconds

Brushes                 : 1523
Entities                : 808
Models                  : 2

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Additional Information

This level is a modification of the single player / deathmatch
level "The Elektra Complex". It takes the form of the original
level (which was mainly blue), with minor architectural
modifications, mirrored and redecorated with a red colour
scheme. The weapons, items and power-ups have been completely
re-arranged. The level supports 16 players, 8 on each team.

The level has been compiled with support for glQuake's
transparent water. If you are playing in glQuake then it is
recommended that you use the following settings:

	r_shadows 1
	r_wateralpha 0.7
	gl_flashblend 0

These settings can either be entered using the console or put
in AUTOEXEC.CFG or any other configuration file.

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Installation

To play this level, extract the file "elek_ctf.bsp" into
either your Quake/ID1/Maps or Quake/CTF/Maps directory and then
start the game with the CTF modification. If you join a game
that is already running the level, the level will start
automatically. If you want to start a new game, type
"DEATHMATCH 1" (if necessary) followed by "MAP ELEK_CTF". Once
the level has loaded, follow the instructions on screen.

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Copyright and Permissions

This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name ELEK_CTF.BSP and is supplied in a zip file called
ELEK_CTF.ZIP that also contains this text document and no
other files.

If the level is to be included on a CD-ROM or other profit-
making medium, including but not limited to "Public Domain"
collections or archives, the publisher / manufacturer must
make a donation to a charity for the homeless or the
protection of animals, and should eMail me to agree an amount.

I reserve the right to refuse permission for this level to
be distributed via any CD-ROM or other profit-making medium.

©1997 Andrew Smith