August 04, 1997

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Title                   : Hydrocephalus CTF
Filename                : hydroctf.bsp   
Author                  : Mike Daugherty (Jerkoff is my DM nick)
Email Address           : ninbroke@mindspring.com
ICQ# (UIN)		: 1877461
Homepage		: http://www.geocities.com/sunsetstrip/alley/8921
Description             : A cool Capture The Flag level for Quake
Additional Credits to   : id Software, for Quake
                          Ben Morris, for Worldcraft
			  The Quake Lab for info on an iris hatch 
				(http://www.planetquake.com/QuakeLab/)
			  Tim Wright(argh@ziplink.net) for ARGHLITE
				
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---------------Play Information---------------

Level Name              	: Hydrocephalus CTF
Single Player           	: uhh... yeah, i guess
Deathmatch 4-30 players 	: yes, i think there are that many respawn points :)
Capture The Flag 4-20 players	: YES!!!! I've put in 10 info_player_team2 and 10 
				  info_player_team1 entities. And if my math is 
				  right, that adds up to 20!
CTF Bot				: YEs, but since the bot has no waypoints for this map, 
				  they will not capture your flag.

Difficulty Settings     : hell no


Comments                : This is virtually the same map as Hydrocephalus, except 
			  I've mirrored it and added a whole bunch of other stuff. This 
			  map ran INCREDiBLY slow in Worldcraft, but DIRECTX 5.0 
			  sped up the texture-aligning a little. 

			  With the lighting, you'll notice that there are absolutely ZERO dark 
			  hiding places because I've used a cool new light enhancement 
		          called ARGHLITE(ftp://ftp.cdrom.com/pub/idgames2/utils/level_edit/bsp_builders/arghlite.zip). 
			  This little util will let you set a minimum light level. 
			  It sorta gives the map a "softer" feel to it.
	


			 
---------------Construction---------------

Base            : built from scratch 
Build Time      : hmm... it took a while to build the ORigiNAl, and a couple days to mirror, etc.
Entities	: about 471
Brushes		: 3225 !!                  
BSP file size	: 2.11 meg             

		 Qbsp-time  : 25 minutes, 27 seconds
       (-level 4) Vis-time  : 6 minutes, 27 seconds
       (-extra) Light-time  : 14 minutes, 44 seconds
                On a Pentium 200 running win95 with 32mgs ram.

Editor(s) used  : Worldcraft
Known Bugs      : you'll find some "texture application errors" .hehe. 
		  That just means that i forgot to apply the correct texture in some places.

If you run this map on a server, please let me know so I can play on it ;)



---------------Legal Stuff---------------



You may distribute this level and include it in any deathmatch, CTF compilation
etc., as long as you: 

1. Include this text file untouched and give me credit. 
2. E-mail me and let me know what you're doing with it.

**** Where to get this MAP and my others ****

Hydrocephalus (DM)
(ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/g-i/hydrocep.zip)


http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html


ftp.cdrom.com

----INSTALLATION----
Copy the .bsp into a subdirectory of id1 called maps,
(ie c:\quake\id1\maps)
Then run quake.
Go into the console by pressing the key left of the 1 key (~), and type in
"map mapname".
The .bsp extension should not be typed in, and neither the inverted commas.
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