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14th Febuary 1997

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Title:          No Chance
File:           NOCHANCE.BSP
Author:         Mark "Chance" Mahler
Email Address:  chance@shredco.com

Description:    This map is my very first attempt at map design. I used it
		as a vechile to learn WorldCraft and map design in general.
		I love trains, hence the subway (you'll see).

		Basically, there are 2 bases, seperated by a courtyard, and
		connected by and underground subway.

		As with all Quake other maps, there are no secerts.

Additional
Credits:        I would like to thank my clan Shred Company, for their
support. 
		thanks to Quasi for added all my betas to the server.

		Also thanks to Ben Morris, for making WorldCraft 1.0b relativley stable.

		Shred Company can be found at: http://www.shredco.com
		Our game server can be found at: 206.181.233.105
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* PLAY BIT *

Single Player           No
Cooperative:            No
Capture the Flag:       Yes (Up to 8 players per side)
Deathmatch:             No
New Sounds:             Yes (Supplied by CTF patch)
New Graphics:           Yes (Supplied by CTF patch)
New Music:              No


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* CONSTRUCTION BIT *

Platform:	P133/W 32MB
		
Compiling:	588 brushes
 		 223 entities
  		 51 miptex
  		153 texinfo
		QBSP	5.5 Mins
		LIGHT	367.0 seconds
		VIS	800.0 seconds

Design Time:    About 1.5 weeks
Editor:         WorldCraft Registered (Support Shareware)
Know Bugs:      None that I know of.



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* LEGAL BIT *

This level may be distributed freely if included with this text file.

If you:

	a. Aim to distribute this level in any manner other than the internet.

				or

	b. Stand to make any kind of profit from distributing this level.

                                

        
You MUST have my permission.

This file is signed via my PGP key. To verify that it is in it's original
form,
download my PGP Public Key from http://www.shredco.com/files/chance.txt

The orginal of this text file can be found at:
http://www.shredco.com/files/nochance.txt

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* END BIT *

If you enjoyed playing this level, or have any suggestions for improvement,
let me know.  


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