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Title               : The Dwelling
Filename            : Dwell.bsp
Release Date        : May 14, 1998
Author              : James T. Hill
Email Address       : dflat@thepoint.net

Description         : A full blown, custom level for Quake.
                      Go ahead, map it in single-player mode and
                      let the monsters take you on a guided tour
                      of this ancient abode.  Then, use any means
                      necessary to join a deathmatch server and
                      start gibbing your buddies in... The Dwelling.

Author Info         : By day, mechanical engineer.
                      By night, I am... The Screw !
                      If you see me on-line, say hello.

Business Thanks     : Thanks go to the authors of Quake for going
                      above and beyond the call of duty in creating
                      such a fine game.  After all these months, I
                      continue to find aspects of Quake that I had
                      never before noticed.  Thanks also to those
                      at Virtus Corporation who took an interest in
                      level editing and created Deathmatch Maker.

Personal Thanks     : Much thanks to my local friends BottomFeeder,
                      Crippler, and Gumbeaux for some heavy duty LAN
                      testing.  Also sending long-distance thanks to
                      my brother, Hocus, and friends Artful Dodger,
                      Greed, and Spawn for their LAN party testing
                      and feedback.

Additional Thanks   : I would like to thank all of you Quake players
                      out there that still go on-line and play Quake,
                      and I do mean original Quake!  Special thanks
                      also to those that manage to keep decent Quake
                      servers up and running on the internet.

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* Play Information *

Single Player        : Yes
Cooperative          : Yes (2 Starts)
Deathmatch           : Yes (6 Starts)
Difficulty Settings  : Yes

New Sounds           : No
New Graphics         : Yes (a few from Virtus)
CD Track             : 1
Demos Replaced       : None
Software needed      : Quake

  [This level is best viewed with GL-Quake]  ;)

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* Comments *

I had two primary motivations for making this level.  One was to have
a new level for the occasional LAN party myself and a few friends have
after work.  The other was just to get one, hopefully decent level,
posted in my name.  I've done other levels and level fragments, but
have never uploaded anything.  For example, I did a scale map of the
office where I work.  It's great fun for me and the gang to frag each
other in the office, but it would mean little to the masses.

My goals in designing this level were as follows.  1) A level suitable
for 2 to 8 deathmatch players; a few spacious areas for some good
rocket dueling; and a layout where you don't waste time circling the
level hunting for an opponent.  2) Nice looks and playability.  This
level is more than just catwalks, ramps, and guns.  I realize that
there's a trade-off between the speed of play and map detail, and I
shot for a happy medium.  If it means anything to ya, I evaluated the
level with the r_speeds command, and I am satisfied with the numbers.
3) No devious secrets or maneuvers to perform that you could not do
when using a modem.  I don't expect this level to be played on the
internet, but who knows, some people might have a LAN game where a
few of the players dial in to play.
(Some may argue that the 'White Death' is too tricky, but I want you
 to think twice before getting the quad in deathmatch play)

On the downside, this level is not optimized for The Reaper Bot by
Steven Polge, which is the only bot add-on I've used.  Oh, the bots
will run fine and you can have some great battles, but there are
several things in this level that the bots just don't understand.
You, however, will find these things to be straightforward.

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* Construction *

Base            : New level from scratch
Build Time      : Estimated 80 hours over a 2 month period

Compile System  : Pentium 133 with 32 Mb RAM
Qbsp            :  443 seconds
Light           :  244 seconds (Extra sampling)
Vis             : 1129 seconds (Level 4)

Brushes         : 1021
entities        :  315
miptex          :   36

Texture WAD     : Virtus.wad
Known Bugs      : Have not found any during final testing.
                  Let me know if you find any.

Editor used     : Deathmatch Maker and the Vici compiler.

                  I also edited the map file with a text editor for
                  the following reasons: 1) Change the spawnflags of
                  teleporters that I wanted to be silent.  The dialog
                  box in DMM has an option for silent, but the result
                  is really a player-only teleporter. 2) Change the
                  texture parameters for a few brushes that I wanted
                  flipped and offset.  DMM can tile and fit textures,
                  but has no provision for flipping or offsetting.
                  3) Add a game message that makes use of special
                  characters. (Are there any level editors where you
                  can do this directly?)  Anyway, the message is kinda
                  secret, and you will have to find it on your own.
                  Just remember  Who  I  Am  :)

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* Legal Stuff *   (mostly wishes that I can't enforce)

This level is FREE!  Have fun, but note:
The BSP file contains textures from id Software and Virtus Corp.
id allows redistribution of these for NON COMMERCIAL use ONLY.
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