5th April 1998
====================================================================
title                   : For My Babies 3                  by Dad
====================================================================
filename                : fmb3.bsp
version			: Just one
author                  : Mike Woodham
contact	                : e-mail: MikeWoodham@msn.com
homepage		: 
description             : small, single player only level
additional credits to   : -id- Software 
			: Deadmeat at www.bsphq.com for the tutorials			  			  		  	
			: Kristie for play-testing
====================================================================

* play information *

single player           : Yes
cooperative             : Nope
deathmatch              : Nope
demos replaced          : too clever for me
new graphics		: how do you do it?
new sounds		: I screamed a lot
new monsters/weapons	: what's wrong with ID's?

* construction *

base                    : new level from scratch

editor used             : BSP v0.77

build time		: Bloody ages! Again! Don't you just hate it
			  when people say things like " a weekend"
			  or "20 hours" in this section?

compile time		: qbsp 		=  10 mins
			  light -extra  =  11 mins
			  vis -level 4  =  90 mins

known bugs              : This level was not designed for speed.
			  It may run slow on lower spec machines.
			  Also, it was designed by a stick-in-the-mud
			  keyboard player who has not yet mastered
			  a mouse in Quake. You 'mouse magicians' may
			  find Hard a little too easy. If so, I can
			  only apologise: me and the kids like it!!

* how to *

Unzip all files into your Quake\id1\maps directory. Start Quake and
bring down the console. Type MAP FMB3_ST and you will go to the
start level allowing you to choose Easy or Hard. The main level will
then load and away you go!

====================================================================

Other information:

total brushes		: 1650

total monsters		: 64 on easy, 112 on hard 

total secrets		: 5 scattered throughout the level;
			  none too difficult, all with a small reward

wad used		: Quake101.wad

compile machine		: Mesh 133M Pentium, 32M RAM

====================================================================

There seems to be a shortage of good ol' Quake 1 levels now that
Quake 2 is out. I don't like Quake 2, I don't think it has half the
atmosphere that Quake 1 has: it's too "samey". Mind you, only you
can judge whether or not I have managed to provide any 'atmosphere'
with this level.

Why don't you let me know? But look, I don't want to argue Quake 1
versus Quake 2. It's just an opinion. I'm sure once we start seeing
new skins and get away from the techno-style monsters everything will
be just fine:-)

====================================================================
* legal stuff *

You may distribute the fmb3.bsp file as long as you include this text
file with it. You may not under any circumstances distribute these
or either file for financial gain or other reward without my express
written permission. Provided you ask in advance, I am unlikely to say
no. Give a man a break: give a dog a bone!