2 of January 1997
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Title                   : DeathMatch Arena I
Author                  : Random ( Concern Chaos )
Email Address           : random@tpgi.com.au
Description             : Ancient Stadium. 
Beta Testing            : Concern Chaos Beta Testers

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* Play Information

Single Player           : No, why ?
Cooperative             : No
Deathmatch              : Yes, sure :> ( 2-8 players )
Difficulty Settings     : No
New Sounds              : Yes ( if using with ICT or Project1 - see below )
New Graphics            : Yes    ---/--- ---/--- ---/--- ---/--- ---/--- 
Demos Replaced          : None
Source Included         : No, but if you want - contact me

* Construction *

Base                    : New level from scratch
Editor(s) used          : Bsp and WorldCraft ( best combo ! )
Known Bugs              : Gold key can be lost by killing owner before he open 
			  door. Doesnt matter, actually. 
Build Time              : 12 hours or so... ( one day )
Brushes			: 410 solids.

* Notes *

You can use this level with Project 1 and Inner Circle Trinket. I put BFG and
one ic_trinket ball in it, so have a fun !

Coming soon next DeathMatch Arenas from City of Destroy series.

*Special Thanks To*

Concern Chaos. My family, my friends and other people.
Andrew Chuev,
Potapov Viktor Borisovich,
Wooden,
Adam HardRock Fletcher,
Eric Draven,
Bek Jackson,
Id Software,
Amy Ireland,
All creators of Level Editors ( especially to BSP and Worldcraft :),
Marilyn Manson,
All level designers,
etc.

* Running DeathMatch Arena I *

Unzip arena.zip

put arena.bsp in quake\id1\maps\

from your quake directory type:

quake +map arena

       or

in the console type "map arena" (no quotes)

arena.bsp may only be distributed 
provided all text files remain intact.