February 9, 1997
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Title                   : Command Center Part 1 of 3
Filename                : clean01.BSP
Author                  : David Namaksy aka Cleaner
Email Address           : namaksy@ix.netcom.com
Web Page                : yes
Description             : A fairly small deathmatch only map - orginally
			designed as part of the stigmata project (which
			for the time is on hold - sort of). 
			This is the entry to the mission command center.
			There are a couple of secrets on this level, here
			are some hints.
			The Quad power and the Pentigram of protection should
			be pretty easy to figure out.
			The ring of invisiblity requires some pipe jumping.
			There is a teleporter that will bring the red armor to
			your WORLD.
			When we were beta testing this level, target had just
			got a 3dfx card - and when i saw this level and the
			other quake levels on it, i was at a lost for words.
			All i can say is this is the way quake should look.
			I went out and bought a Monster 3D after finishing the	
			beta testing. :)

Additional Credits to   : Grayson, Target and Butercup for support and
			beta testing. 
			I also like to credit Paradox for Hipnotic showing
			me all the cool levels he has done - that always drive
			me to do better levels.
                          

===============================================================

* Play Information *

Single Player           : Yes, only to learn the map
Cooperative             : No
Deathmatch              : Yes, between 3 and 8 players
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes (most are new, there are a couple of orginal
			  quake textures, and a couple of modified duke textures)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP for level
			  Photoshop, Corel Photo Paint, Deluxe Paint, AdQuake, Newwad
			  and Grafixer for the textures.
Known Bugs              : None
Build Time              : About 6 days

Texture Wad used        : clean.wad
Compile machine         : P166 with 128 MB RAM
			  Takes around 30 mins to do Qbsp, Light -extra and Vis -level 4.
                          
* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my written notarized permission.