DM6-ish - August 1998
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Title                   : DM6-ish
Filename                : dm6ish.txt    (this readme file)
                          dm6ish.bsp    (the level itself)
Author                  : Aardappel     (Wouter van Oortmerssen)
Email Address           : wvo96r@ecs.soton.ac.uk
Web Page		: http://www.ecs.soton.ac.uk/~wvo96r/quake/
Description             : DM for 2-8 players ideally, structure almost
			  identical to DM6

Additional Credits to   : Don (Brick) for helping out,
			  advice & playtesting, the Qoole people for such a
			  good map editor, our sysadmins for letting me hog
			  their servers for weeks, and, um, id :)

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* Play Information *

Single Player           : Well there are no monsters :)
Cooperative             : Eh?
Deathmatch              : same as DM6
Difficulty Settings     : No
New Sounds              : No
New Graphics            : non-quake textures from here and there
New Music               : No
Demos Supplied          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Qoole
Known Bugs              : r_speeds and maxsurfs (grey bits) etc not optimal :)
Build Time              : vis about 5 hours, rest quite fast
Texture Wad used        : Original quake, + various from doom/hexen.

Compile machine         : sun ultrasparc 300mhz, 256Mb Ram
QBSP Time               : About 5 minutes?
Light (-extra) Time     : About 10 minutes?
VIS (-level 4) Time     : About 5 hours?


Summary of the level
====================
The map is supposed to have the same interconnect and weapons etc. as
DM6, as its sort of a "tribute", so if you know DM6 you should feel at home
instantly. I had an idea for an architecture which was pretty much ideal
for the DM6 structure, so that's why I chose to copy it.

Due to my usage of tons of non-90 degree surfaces the level is a bit
slower than should be, and may grey out on non GL systems (you can avoid
this by setting r_maxsurfs and r_maxedges to higher numbers). Otherwise
good fun and as playable as the original.

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* Copyright / Permissions *

You now the drill: don't tamper with the archive or anything in it. Cheers.
Distribution in any way is ok. Hey, you could even ask me :)


Wouter van Oortmerssen (aka Aardappel)