The Liquid  - By 'R'
**********

Level Name 		: The Liquid
Level Type 		: DeathMatch
Number Players 		: Up to 8

Maker 			: 'R' (DJ Reather)... (me!!!!)
Makers Email Address 	: DJ Reather@aol.com
Makers Url 		: http://members.aol.com/djreather

Time Taken 		: 8 hours
Version 		: 0.27
Number of Start Places 	: 9
QBSP Time 		: 30s
Light Time 		: 44s
VIS Time 		: 3hr 2m 20s (Level 4)
Start Date of Making	: Monday August 2nd 1998
Complition Date		: Monday August 4th 1998
System Used		: Pentium 150 Mhz, 32 Mb RAM, VX

System Requirments	: Pentium, 16Mb RAM
Other Levels		: Hyperventulate
			  The Toxic Waste Plant
			  Water Palace
			  The Gib Room

Comments		: Errr.. well, Enjoy it!



About The Level
***************

This level is one of my favourates, it came from an idea which as
knocking about my head for some time now. Basically it is a large
room which contains a slime trap in the center. Floating above the
trap is a big network of floating water rivers, which form a big
spaghetti like mess in a three dimensional area of space. Hidden
in this spaghetti jumble is loads of ammo and weapons. 
My favourate part of the level is the trap which lies below the
floating rivers. This trap triggers every minute, causing the entire
floor to move into a hole in the wall. Any unfortunate players on
the floor fall into a pool of skin-burning slime. A large part
of the fun is waiting for the trap to trigger, because you know
your going to die, its just a matter of when. This level is
best in deul between two humans, but bots still work fine. I have put
weapons and armour on the trap floor to entise unsuspecting bots
onto the deadly moving floor.

The Story
*********

	"Who ever claims the most heads, will be declared the Quake
God!!!!". With a shiver going down your back you turn towards the
teleporter, knowing that it is now you must prove your self. Fear
is not an option, courage is all that separates you from the rest.
You remember the words of your father... 
	"son, my child, to become the Quake God, you must challenge
all other challengers, be braver than the rest, fight with spirit
and not greed, but most of all, you must be more intellegent than
any other fighter."

	Clutching your fists together, you wait for the noise of
a operational teleporter. With a sudden hiss, and then a cold
windy sound, you know it is time.


Enter the arena known as 'The Liquid' and fight for the right to be
called... Quake God. 'The Liquid' arena was built thousands of years
ago when the Quake tornement first began. A strange mass of liquid
floats above an ancient pool of slime, defying gravity and bewildering
many scientist to how it stays up. The slime in the pit below
flows from a deep underground lake which is now believed to millions
of years old.
The battle to claim the Quake God thrown as been fought
every 9 years over the last 5 thousand years, and each time, only
one man finishes it alive. The challenge set before you is a
simple one, don't die, only kill.



Other Ideas for Levels
**********************

I am considering making an Hyperventulate 2. This uses the same
principles as the 1st (completely submerged) but with a more advanced
level design.

The second level which I am considering to make is a level based
around a singing ship. The ship would be 2/3 submerged and would
contain things like corridors, rooms, a cock-pit, engine room...etc.

Email me on your opions.

Other Information
*****************

If you have any ideas or you want to wish to have more information,
then email me  : DJ Reather@aol.com

Visite my site : http://members.aol.com/djreather

Cheers a Bunch.... DJ Reather 'R'