====================================================================
title                   : The Locks                       by Scope 
====================================================================
filename                : Locks.bsp (.map on request)
version			: 1.0; 10-25-96
author                  : Ed Cope
contact	                : e-mail: scope@execpc.com
homepage		: http://www.execpc.com/~scope/
description             : small/medium deathmatch only level
additional credits to   : -id- Software 
			  -The QuakeLab
			   (http://206.12.10.240:80/stevefu/QuakeLab/)
			  -Niklata and his excellent Quake Map Specs
			   document
beta testers		: only myself 
other levels by author  : Cope's First

====================================================================

* play information *

single player           : Only to look around
cooperative             : nope
deathmatch              : Yes(6 respawns available)
demos replaced          : None
new graphics		: No
new sounds		: No
new monsters/weapons	: No
new QuakeC		: No
music			: CD track 10

* construction *

base                    : new level from scratch
editor(s) used          : Worldcraft 0.92 and 1.07(beta)
build time		: 20 hours to build the level and 20 hour to fix
			  bugs. 
number of brushes	: 506
compile time		: QBSP: 1 min. 57 sec.
			  Light - extra: 1 min. 27 sec.
			  VIS normal: just over 9 hours
known Bugs              : None

====================================================================

Other information:

This is my second level. I used Worldcraft as my editor. At times I was 
about to take it out back and slap it. The first two versions had 
problems springing leaks when shearing and carving. The newest version
fixes those problems and gets my endorsement. 

I had intended this to be a much larger level. If fact, I had to delete
almost 1/2 the level due to an error VIS was giving me ("leaf with too
many portals"). The error is solved but in order to cut back in the amout
of time it would take to VIS the level, I have cut out part of the level
and will include it with another level later.

Please note that this level is a lesson in how not to work with the Quake
engine. Unlike Doom, Quake does not take kindly to large, detailed, open
areas.

I endorse the use of the BGBot and Reaper bot. Both work great on this level.
You can get the latest version of both at the Quake Head Quarters. The URL is: 
http://www.kingling.com/qhq/quakec/bots.html

* Secrets and other stuff *

1. There is an illusionary wall under water in the middle lock with a +150
   armor behind it.

2. The valve on the wall triggers a metal plate which will crush anyone
   currently in the 2nd lock.

3. You can swim through the bars on the top lock to get the +100 health.

4. There is a button on the wall near the grate on the floor of the hallway
   which will open the grate, allowing you to fall into the water below.

====================================================================
* legal stuff *

You may distribute this file as long as this txt-file is included and
I am given credit. If you plan on distributing this level on a CD-ROM,
you must contact me for approval.

* Where to get this MAP *
http://www.execpc.com/~scope/cope.zip

*Archive info*
Archive filename: cope.zip(cope.bmp/cope.txt)