June 30, 1999 ...... Brooklyn, NYC
----------------------------------------------
FILE TITLE: swamp.bsp
MAP TITLE: the Swamp (v.3)
AUTHOR: Squonkamatic for the People!!
EMAIL: snyland@earthlink.net
URL: http://aqua.macquakeinfinity.com
Horline Server: 208.132.136.220:5555
AquaQuake Public QuakeWorld Server: 208.132.138.99:27515

DESCRIPTION: Kind of modular vision of a "swamp" that is actually a 
killer 1on1 deathmatch, but supports SP use as well quite effectively. 
My first Quake level worth showing people.
----------------------------------------------
SINGLE PLAYER: yes - your mission is to exterminate all of the indigenous 
life forms infesting the swamp* and exit the map 
(a small patch of "sky" in the far left corner).
COOPERATIVE ENGAGEMENT: no - "I work alone"
DEATHMATCH: yes - 6 starts 

NEW TEXTURES: no 
NEW MUSIC: Quake has music?
QUAKE C: what's that?
KNOWN BUGS: *16 monster entities APPARENTLY ended up embedded in various blocks, 
so you can't get the full body count. Like I said, it was my 1st map.
----------------------------------------------
EDITOR USED: JQT for the Mac!!
BASE: new level from scratch
BUILD TIME: about 22 hours spread out over 6 days amongst some 5 months
BRUSHES: 54
ENTITIES: 163*
QBSP time: 363 seconds
LIGHT: 11 seconds
VIS: 4910.0 seconds!!
----------------------------------------------
NOTES:  My first "clean", I-knew-what-I-was-doing Quake level 
redone for an enhanced "naturalistic environment. 
I was inspired by watching a bunch of Vietnam movies (and the Arboria sequence from "Flash Gordon")
to make a "swamp" level, where things would be underwater but the reliance wouldn't be on 
swimming through huge pools as much as employing battle tactics as you dodge one another by 
darting between (or hopping over) small "dry" spots. The smaller half-submerged 
vertical blocks are meant to represent tree trunks, by the way, and I also have done no 
lighting design in this map, hoping to achieve the kind of "outdoor", daytime, 
anti-Goth feel; I even managed to paste JQT's pretty 
blue sky texture onto the ceiling. Ahh yes - this one's a keeper. Enjoy!!


------------------------------------------------
THANX TO:  Sir Giles Williams for JQT (and new MacQFE Loader); the folks behind VISAGE; 
Matthew Stewart-Smith for his "Islands.BSP", the primary inspiration for this level; 
Ricardo Sheets, RalphieBoy 166, Aegidian, Opulent, DJReather and Borys the Polish Quake Freak 
for playtesting and feedback; Bill Morris for the modem help; my Mom for paying my rent and 
idSoftware for the worlds DOOM and Quake that I am so addcted to making and visiting.


Authors could proboably talk me into letting them use this as a base for a new level, 
but I think you could come up with something better on your own - send me an email 
if you rrreeeeaaallly gotta use it. Feel free to distribute this and any of my 
game levels in any electonic means availible AS LONG AS NOBODY MAKES ANY MONEY.
-----------------------------------------------

Visit the AquaQuake Vault for all sorts of wet watery classic Quake levels at
http://aqua.macquakeinfinty.com

SQ831-903, and 063099