9/5/97
================================================================

Title                   : tinydm2.bsp
Author                  : Dave Gates
Email Address           : davegates@davegates.com
Description             : A TINY deathmatch level for 2-3 players.
                          Modelled after my friend's house in the
                          Hollywood Hills, with a dark, walk-in 
                          basement, grenade-launcher on the roof,
                          etc.
Other Works             : tinydm1 - tinydm6 (the higher the number,
                          the better the level)
Thanks to               : ID Software, for games that talk
                          straight to my id.
                          Ben Morris for his wonderful Worldcraft.
                          Tim Wright for the awesome arghlite.

================================================================
                  
* Other Info *

At my work, three of us play Deathmatch all the time and we can
rarely find levels tiny enough for the 2-man and 3-man fragfests
we enjoy.  So I created a group of levels: tinydm1 - tinydm6.
In these levels, you're never more than a few seconds away from
a kill.  Also, there are only weapons and armor.  No Quad damage.
No pentagram.  No secrets.  And no health kits!

I personally don't go for the general evilness of Quake, so 
you won't find any of it in my levels.  No crucified guys on 
the wall, etc.  I suppose you could say that these levels
generally look like they were constructed by an 8-year-old 
millionaire who wanted to play an elaborate game of Paintball
Pursuit in his father's spare warehouse/soundstage.  "Put a
catwalk up there!  Now make a ramp go up to it!  Now a big pipe
that leads from there to there.  Now dig out that area and put
some water in it!  Now another level!  More ramps!"


* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes (2-3 players)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Maybe a couple textures.
Sound Track             : 1?
Demos Replaced          : None
Source Included         : No (available upon request)


* Textures *

I've used textures from quite a few texture wads, and I'm never
quite sure which texture comes from which.  I just load 'em all
into my Worldcraft palette and insert whichever texture seems 
appropriate.

Here are the texture wads I have in my Worldcraft palette
(awesome -- every single one of them):

CZTEX1.WAD     (bryangw@channelzero.com)
               <http://www.channelzero.com/quakematch>
CZTEX2.WAD     (bryangw@channelzero.com)
               <http://www.channelzero.com/quakematch>
GYROTEX.WAD    (gyro@blarg.net)
               <http://www.blarg.net/~gyro>
MARKSWAD.WAD   (discgolf@ix.netcom.com)
               <http://www.geocities.com/colosseum/2295/>


* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft
Known Bugs              : None
Brushes                 : not too many
Construction Time       : about 12 hours


* Running tinydm2.bsp *

(1) Place tinydm2.bsp in quake\id1\maps\
(2) Start deathmatch Quake
(3) From the console, type "map tinydm2.bsp" or
    "changelevel tinydm2.bsp"


This level may be distributed freely. Feel free to stick it
on a CD-ROM or whatever.  But keep my name on it in case
anyone ever writes a "thank you" email.