8th August 1998, SloVaKia
================================================================
Title                   : The Wilderness

Filename                : wildern.zip { wildern.bsp - level
					wildern.map - source file
					wildern.txt - this file
					qbsp.log  \
					light.log  -- compiling log files
					vis.log   /
		
Author                  : Andrej /mC\ Kacian

Email Address           : andrej.mc@pobox.sk

Homepage                : <none>

Description             : Quake1 DM level for 2-6 players, featuring
			  one two-way teleport...

Additional Credits to   : -idsoft, Ben Morris...
			  -Saber for TestFragging me in this level ;-)))

Info about the Author   : author of Q1 levels Jelly's Basematch (DM),
					      The Tower (SG).
			  Q2 levels will be soon coming...

			  if you want to know anything else (color of 
			  my pants or so [:-)], mailme.

================================================================

* Play Information *

Single Player           : No, but of course you can play it like this...
Cooperative             : No, same as above
Deathmatch              : Yes, that's what the level is for.
Difficulty Settings     : No, set skill by choosing human oponnent...
New Sounds              : No, jus' a level
New Graphics            : No, it's only level.
New Music               : No, just a .bsp file...
Demos Replaced          : None, why ?

* Construction *

Base                    : new level from scratch (vinyl?)
Editor(s) used          : Worldcraft v1.6, ascii editor
Other Prog(s) used      : qbsp, light & vis, but that doesn't count

Known Bugs              : In certain(rather advanced) phase of construction,
			  I started to recieve leak .pts file (level was
			  leaking just in the corner where you start in single
			  player). I didn't find 'hole', so i enclosed entire
			  level in a big cube. I'm including source file, so
			  if someone finds/fixes the problem, plz let me know.

Build Time              : about 4 hrs (including wasting time searching for
			  that fraggin' leak [:-|] and writing this textfile)
Texture Wad(s) used     : quake original plus one texture from 
			  'AirQuake test build 9' (iktkrk01 texture...)
Compile machine         : P210MMX, 32MB RAM
Qbsp time		: approx. 7s, not much
Light time (-extra)	: 102.0s
VIS Time (-level 4)	: 4.0s
Brushes                 : 112
Entities                : 115
Source Included		: Yes

* Other Info *

I told U, mailme if you wwant to know something else.

* Installation *

Place the file wildern.bsp into your /quake/id1/maps directory, run
Quake, bring down the console and type "map wildern". Enjoy...

* Copyright / Permissions *

You MAY distribute this BSP, if you include this (.txt) file with no 
modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact (send me mail if you want to).