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Title                   : The "func_mirror" Entity
Filename                : f_mirror.zip
Author                  : Leonard Ritter aka PaNiQ
Email Address           : paniq@geocities.com
                          101.10501@germany.net
Description             : THE "func_mirror" ENTITY
                          
                          Remember Duke Nukem 3D? Yeah, good old times.
                          You were chasing some enemies, turned around
                          a corner and "AAARGH!" there was another
                          Duke. But it was only your mirrored picture.
                          
                          That effect is now possible in Quake!
                          
                          Every map designer can now add mirrors to
                          his/her(?) levels. Make deathmatch games a
                          THRILL!
                          How to use it:
                          
                          1. Create a "trigger_multiple" with the
                          trigger texture. Size it as high you want the
                          wall. Don't add a target,
                          just insert "health 1" to make it shootable.
                          2. Mirror the part of the level which is
                          visible in the mirror on the other side of
                          the wall.
                          3. Create a "func_mirror" in the center of
                          the trigger. (func_mirror is an entity, not a
                          solid model.)
                          4. Set the angle of "func_mirror" to where
                          the objects shall be mirrored.
                          5. Set vradius as high you want to mirror
                          objects. (it's the range)
                          
                          If your mirror won't work correctly, check
                          out the example map "mirror.map" which is
                          included with this mod.
                          
                          How func_mirror works? It's simple: every
                          entity is copied to the other side. That's
                          all.
                          
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* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : Yes

* Construction *

Base                    : Quake C source 1.01
Editor(s) used          : Quake Army Knife 3.9
Known Bugs              : - MDL models will not be mirrored self.
                          - BSP models will not appear in the mirror.
                           (just create a second brush and give it the
                            same targetname).
                          - No gibs?
Build Time              : Only 3 hours.

What needs to be done   : Mirroring ALL the models (hehehe)
                          Mirroring BSP models (still no clue.)