================================================================
Title                   : Pyro4 - The Awakening
Filename                : Pyro4.BSP
Author                  : Dean Scott
Email Address           : pyro@trader.com
Description             : Well here is map #4. Hopefully you will see
			  many improvements over the last couple maps,	
			  mainly the map is harder and has different
			  difficulty settings.
			
			  Unfortunatly I was unable to include in this map
			  the level of details as I would have liked 
			  or that I have in previous maps. 
			  This is due to the brush limit (around 1400)
			  of the quake engine. If any of the guys from
			  ID Software are reading this, how about increaseing
			  the max brushes to about 5000? (Gee I don't
			  ask for much do I)
			  						  
			  The name of the map "The Awakening" has a
			  dual meaning, first I used new and more
			  complex entities than I did in other maps and
			  secondly, my baby girl "Lilly Renae" was born
			  dureing the time I was makeing this map. (Proud
			  daddy plug there )  :)
                          
Clan Info		: I'm not assocaiated with any Quake Clan
			  as of yet but if you want to deathmatch
			  me, check out sm.iquest.net

			  Also, if there is a group out there working
			  on a TC or CTF level and need a level author,
			  drop me a e-mail.
			
Additional Credits to   : ID Software, for Quake
                          QBSP Win32 console-mode binaries.
                          Quest v0.92 (Excellant Editor)
			  Microsoft edit program
			  Pepsicola Corp for the Mt. Dew
			  IPL for the electricity
			  Intel for the Pentium Chip
			  My co-workers for politely nodding their heads
			     when I would explain to them my Quake building
			  			  
================================================================

* Play Information *

Level Name              : Pyro4  
Single Player           : Yes
Cooperative 2-4 Player  : No (Boreing)
Deathmatch 1-4 Player   : Yes 
Difficulty Settings     : Yes 

* Construction *

Base                 : New level from scratch.
Build Time           : Basic Building   -   1 1/2 months
		       Entity Placement -   1 week
		       Texture Alignment-   1 week

BSP Creation Time    : 7 hrs on a P133 with 32 meg
Custom Graphics	     : Just 2 (Look at the crate in the beginning)
Editor(s) used       : Quest v0.93 (Modified slightly by me)          
		       Microsoft Edit 
		       Paintshop Pro (for the graphics)
Known Bugs           : I didn't see any this time ( whew )
                       
                       
                       

* Legal Stuff *

You may distribute and modify this level, as long as you include my
text file and give me credit. If you plan on distributing this map on
a CD Collection you _MUST_ contact me first for my approval and a 
complimentary copy of the CD would be nice too :) . The exception still
holds true for Actura software that anyone associated with Actura Software
may not do anything at all with this level. (Gee what happened to that
company....are they now selling software for Commodore 64's) 

* Where to get this MAP *

Well Duh...If you can't figure that one out then how the hell did you
learn to breathe?