=========================================================================
Title                   : The Tohnsay Predicament

Filename                : tohnsay.bsp

Author                  : John Dreese
Email Address           : dreese.1@osu.edu                         
WWW Address             : http://hcgl1.eng.ohio-state.edu/~dreese_j/

Description             : "The Tohnsay Predicament" is a large level and
                          is suitable for 16 players in deathmatch as well.
==========================================================================
A quick note about this level. It was created and submitted for the level
design contest hosted by Screaming Neurons, LLC.
==========================================================================
Story:
      You are the observer of a developing planet called Tohnsay where you
are instructed to never interfere with its' unfolding history.  The
planet is inhabited by two alien races that control different areas of an
underground system that neither of them created, on a planet where neither
of them originated, and beneath ruins of an ancient city.  Due to ancient
battles with toxic weapons, neither race ventures to the surface.  They
are constantly at war with each other, but mostly with border skirmishes.
      Throughout the years, one of the races has slowly become more
advanced technologically. They have developed electricity using heat energy
from the planets' lava core. Now, unfortunately, they are developing a
powerful weapon that they hope will destroy their inferior enemy once and
for all.
      Your superiors have directed your efforts towards disabling this
new weapon.  So, you hop in a transporter and scoot on down to the surface
and park near what seems to be an outcropping of large rocks mixed with
some ancient ruins.  You look around and walk through a door, which is
quickly shut behind you.   Little did you know that your superiors have
instructed your traveling companions to lock any doors you go through and
to not open them until you destroy the weapon (and get the gold key as a
token of evidence). So there you are with your shotgun and your health.
Good luck....
			      
Dedication: I would like to dedicate this level to Jenny,
            for understanding the time required.  :)

Additional credits to: The maker of BSP for Windows, and the maker of
                       TreeQBSP for saving me lots of time.
================================================================
HOW TO PLAY:
	1) Make a subdirectory in your ID1 directory called MAPS
	2) Put these files in your newly created MAPS subdirectory
	3) Start Quake and bring down the console
        4) Type "map tohnsay" without the quotation marks, of course.

* Play Information *

Game                    : Quake registered 1.01 or higher
Map Name                : tohnsay
Single Player           : Yes
Cooperative 2-8 Player  : No
DeathMatch 2-16 Player  : Yes (I recommend 16. The map changes for DMatch)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

===============================================================

* Construction *

Base                    : New level from scratch
Editor used             : BSP
Construction time       : About 250 hours over 1.5 months.
Build Time              : QBSP = 188 seconds (3.1 minutes) 
                          LIGHT= 942 seconds (15.7 minutes)
                          VIS  = 72,511 seconds!!! (20.1 hours!!)
                          MACHINE USED = P166MMX/32MB
===============================================================

My web page is located at:

http://hcgl1.eng.ohio-state.edu/~dreese_j

* THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software 

* REQUIRES REGISTERED VERSION OF QUAKE 1.01 or higher

Copyright Notice: 

Copyright 1997 by John Dreese
All rights reserved. 

This file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt), or any 
derivative works thereof, may not be sold or redistributed for 
profit in any way WITHOUT express (not email) written permission 
of the author.  This includes, but is not limited to, mass archival 
as on a CD_ROM and inclusion in commercially published 
compilations (books). 

You are free to copy this file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt)for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file (tohnsay.zip containing tohnsay.bsp and tohnsay.txt)and
    -->OR<-- you contact me concerning royalty concerns.

(3) this copyright notice and the following disclaimer remain attached

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.