**** This map designed for the TeamFortress v2.7 quakeC mod ****
5/10/98
================================================================
Title                   : Fragbowl Soup
Filename                : fragbowl.zip
Author                  : Gimpus Maximus
Email Address           : lipless@hotmail.com
Web Page		: Visit KGB Headquarters at http://clan-kgb.home.ml.org
Description             : TeamFortress Quake Map for 12 or less players

               Check out the TeamFortress homepage at:
               http://www.planetquake.com/teamfortress
================================================================
* Play Information *

This map does not work properly without the TeamFortress v2.7 QuakeC
patch, which can be downloaded from http://www.planetquake.com/teamfortress
or from ftp.cdrom.com

Single Player           : No
Cooperative             : No
Deathmatch              : No
TeamFortress            : Yes
Difficulty Settings     : No
New Sounds              : 1
New Graphics            : Maybe a couple textures.
New Models              : 1
New Music               : No
Demos Replaced          : None

* Construction *

Editor(s) used          : Worldcraft 1.5
Known Bugs              : An unaligned texture here and there. Some strange
                          white dots along texture edge in center of key room.
Build Time              : Not long.

======================= Installation ======================== 

 This archive contains 5 files.

        ========Basic ========
	    fragbowl.txt
	    fragbowl.bsp
	Put these in fortress\maps
        ======================

	========Sounds========
	    twgiggle.wav
	Put this in fortress\sound\speech
        ======================

	========Models========
	    backpack.mdl
	Put this in fortress\progs
        ======================

        and fprocess.txt is included for the curious

======================= Game Play ======================== 

There are 2 teams to this map, Blue and Red. It's a simple scenario - Blue and Red fight each other to capture the enemy Key. Blue and Red's bases are identical except for the textures. For a Normal Key Capture take the enemy key from their basement and return it to the Dragon Mosaic in your attic. A player carrying the enemy key can also pass through the Quad Arch in the middle, which will give his\her team 30 secs of Quad damage if the player then makes it to the Dragon Mosaic with the Key.

	10 Frags for Key Score only.
	20 Frags for Key Score through Quad Arch.
        3 Count for picking up Key.
        10 Count for Key Score only.
        20 Count for Key Score through Quad Arch.
        (I think.)

As the map is quite small, I had originally intended to restrict the classes, but the testers said, "leave 'em in," so I left them in - good luck if you don't have much armor...

======================= Misc Information ======================== 

Thanks go out to TFS (www.teamfortress.com) for making TeamFortress, id 
Software (www.idsoftware.com) for Quake, Ben for Worldcraft (www.worldcraft.com), Rastlan for EntEd (www.lockandload.com/ented), Antony Suter for RVIS, prefab makers everywhere for their remarkable efforts, especially if they are involved with Bushboys Quake Prefab Park (www.planetquake.com/qpp), whoever made backpack.mdl and twgiggle.wav, and Mr. Pink for various suggestions and helping test the thing online. If someone out there is interesting in making modifications please let me know and maybe I'll send the map file.