**** This map designed for the TeamFortress v2.5 and higher quakeC mod ****
Release Date: january , 1998
================================================================
Title                   :Hatfield vs. McCoy
Filename                :hvsmc.bsp
Author                  : James I. Battles  aka: Hank or MaTr1X Hank
Email Address           : battles@cybertron.com
web page                : http://okaloosa.com/law/bailbonds
Description             : TeamFortress v2.5+ 2fort style map

Additional Credits to   : My buddy Jeremy morton dba:ENTED
                          Next thing you Know I will be doing command point
                          systems.If I can come up with a worth wild theme
                        : That Qme lite thingy :)                           
                        : -id for making Quake
                          -The guys at TF 
                          -Ben Morris for WorldCraft
                          -My Family for putting up with me!                          
                          -All the map makers of TF Maps 

===============================================================

* Play Information *

This map does not work properly without the TeamFortress v2.5 or 
higher QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress or from ftp.cdrom.com

TeamFortress		: yes 
Single Player           : No this is a feud!
Cooperative             : No
Deathmatch (2-16)       : I put a couple deathmatch respawns. 
                          So on a small lvl If you wish.
Difficulty Settings     : No
 Sounds                 : There is another text with this zip
                          including info for anyone not having these
                          wavs used.
New Models              : yes 2 bottles of moonshine and a skunk.
New Textures            : No
New Music               : No
Demos Replaced          : None
Cheat checking          : yes
Hook			: No

* Construction *

Base                     This map is rigged to weed out all the free
                    spammers in the neighborhood.There is 4 places,2 to
                    protect each team from the cheap kill. The respawn
                    points on each side are backed behind two doors,but 
                    thats not a problem for the crafty freespammer.I 
                    strongly suggest to these people that if you get
                    past the first door, that you keep clear of the 
                    second because it is the only thing around the opposite
                    teams respawn that is even remotely coded for the
                    spammers. :) It's coded to spam the spammer.Just
                    touch it . Besides the packs are also coded.
               For gameplay description read on!                
                        
                       
        
        
                      
Editor(s) used          : WorldCraft reg.
                          ented reg.
                          wqbsp                          
                          vis
                          extra light 
Known Bugs              : No maybe in the wording[I didn't have anybody 
                          to lan with, but I think it is jest fine.:)
Build Time              : 
                 wqbsp  :    49 sec.
           light -extra :   702 secs
           VIS -level   :   762 secs

* Other Info * This is a little story bout a man named Hank
               with a little help from worldcraft out with
               the maps he did crank.
               One day he was editing like a fool got to messin
               with tf entities and thought this would be cool!
               Set a spell load ya rockets up!
               And don't pay much mind to the skunk.
               He don't respawn but every two minutes.

Description: This is an unorthedox moonshine stealin flag capturin can-
             of whoopass with a pollkat eg. skunk hidden in the area
             around where the vaults are.
               Ok your moonshine bottle is in there base. you can see
            it over there. Just fight your way in and get it!
               Then run like a scalded dawg fer yer teleperter. Thats in
            yer base. The other teams won't work for you.
               The teleperter will spit you out in the area of the vault
            which can be defended by either team also. there are rampways
            that lead up to the top of each vault. I installed illusionary
            wall under the ramps with coded packs for each team.
               Don't forget there is a pollkat somewhere down there.Look
            for a semi difficult area to reach. You will find him there.
               If you get the pollkat,you get limited invis and quad.
               15 seconds woohoo!
               Anyway all that is superfulous. The moonshine bottle is
            the only thing that will open the other teams vault so you
            can get their flag and take to the square on your side upstairs
            where you team should be defending against the other team
            getting their hands on their moonshine.You will notice there
            are side doors on the vaults.If it is not your vault, I strongly
            suggest that you avoid these doors.They kill "even more" than
            the respawn doors.The vault door will stay open for 10 seconds
            and you have to get in or you will have to go get the shine
            again because triggering the door removes it from your person.
              If you are in the vault and the door closes, there are buttons
            in each vault to open it. the other team will probably use 
            the side door as you run out the front. Again if they do,
            do not try to run out their door past them on the side .
             You will die!
     
   Additional: Back to the pollkat: Once you find this sorry looking
               creature the only thing that will trigger the invis and
               quad is your departure by way of the door way exit in 
               the room that you found him in!
        
         
       
      
      This map is freeware. Enjoy it and remember if you don't like the map
                     It is not the end of the world.
          
Installation: Use winzip and extract the hvsmc.bsp file to your:
              usually c:/quake/fortress/maps folder c being the name of the
              drive in which you keep quake.
              You should have the standard wavs I have used in your id1 folder
              however there is a sound text description with this zip that
              will help you set this up. I notced alot of people with pak
              file only in their ID1 dir.Follow the sound text. Rename
              the sid1 folder to Sound after you put it in the ID1 dir.
              and place the cap1 and cap2 wavs in you quake/fortress/sound
              dir.
                 Now take the three mdl. files and put them in 
                 :  quake/fortress/progs directory and you are good
                 to go.
               Enjoy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!