**** This map designed for the TeamFortress v2.81 quakeC mod ****
10/13/98
================================================================
Title                   : Impact v1.0.1
Filename                : impact1.bsp
Author                  : Glenn Barnett
Email Address           : kordos@wolvesmoon.tf
QW                      : [WM]Kordos
Description             : TeamFortress v2.81 Quake Map
TeamFortress Homepage   : http://www.planetquake.com/teamfortress
                        : http://www.teamfortress.com
Additional credits      : Beta testing help from Clan Wolvesmoon
                        : and Clan Erinyes.
                        : Map-specific help from [WM]686 Man,
                        : [WM]220 Swift, >V<Sailorscout, >V<Someone
                        : Inspiration from 2forts predecessors by
                        : John Cook, Brian Green, >V<Someone
================================================================

* Version Updates *

This version (1.0.1) corrects two bugs:  the cave resupply backpacks 
now work for either team (though each team can only OPEN their own 
cave resupply), and the red camper-protection beams now function
properly.  Sorry about the trouble.

* Play Information *

This map does not work properly without the 
TeamFortress QuakeC patch, which can be downloaded from 
http://www.planetquake.com/teamfortress

Single Player           : No
Cooperative             : No
Deathmatch (2-32)       : No
TeamFortress (2-32)     : Yes
Difficulty Settings     : No
New Sounds              : flagwisp.wav, for /fortress/sound/items
New Graphics            : Red Base Floor Texture, Red and Blue Wolf Textures
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : None
Editor(s) used          : Worldcraft 1.5b, EntEd, Edit
Known Bugs              : None...
Build Time              : Unknown
Qbsp			              : 28:30
Light			              : 11:30 (extra)
RVis			              : 13:55 (watervis, level4)

* Game Play *

Standard 2forts style capture the flag... grab it from the center of the 
enemy base and take it to your battlements.  Quick, easy, simple.  Hope you
enjoy some of the outdoor parts.

Don't forget to put flagwisp.wav in /fortress/sound/items.