================================================================
Title                   : Waterworks v3.1 (1.1)
Date                    : 9/10/97
Filename                : watrwrks.bsp
Author                  : Erik Robson
Email Address           : fiction@pressroom.com
Home Page               : http://www.pressroom.com/~fiction

Description             : UPDATE: This build fixes a couple of minor bugs in
			     Waterworks.  If you're trying to figure out which
			     file to download, USE THIS ONE.  Thanks.
			     NOTE TO JOOST:  If at all possible, please delete
			     the old, outdated watrwrks.zip... thanks.

			      This is the third complete rewrite of my first single
			      player map... does that make it my first or my third?
			      Really, you can keep perfecting a map forever but noone
			      would ever see it.  This one seemed inherently limited
			      while I was working because I was still learning a lot
			      of the basics in the beginning.  I've started a new one
			      based on Custents that is already 100% better, and
			      I really want to focus on that now.

Additional Credits to   : The good folks at ID
			      Armin Rigo and Derrick McKay of Quark
			      Paul for his good eye

================================================================

* Play Information *

Single Player           : 99.9%
Cooperative             : 0%
Deathmatch              : 0.1%
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes.  A few new textures where the map demanded them.
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quark, WQBSP, RVIS, AARGHLITE, Photoshop, Debabelizer
Known Bugs              : I think there are a few extra monsters hiding somewhere, because
			      I tend to get an incorrect killed/max ratio.  Ignore it.  These
			      are not the stats you're looking for.
Build Time              : ~40 hrs, half of which spent riding that little pointfile rollercoaster

Texture Wad used        : All of em

Compile machine         : Pent 233 w/80 mb ram
QBSP Time               : ~10 min
Light Time (extra)      : ~15 min
VIS Time (level 4)      : 4.5 hrs


* Other Info *

The story:  Scragg infestation in the sewer system.  You've been contracted by the
Sewage Safety Association to break into an abandoned section of the system and investigate
reports that sewage workers are *breeding* scraggs...  

...okay, just shoot everything you see.


* Copyright / Permissions *

This level may be distubuted freely around the Internet providing
this file remains attached. This level can not be included in a 
cd/diskette compilation or any commercial product intended for public
sale without written permission from the author.