The Paradox Effect - public beta v.0.94
Total Conversion for Quake
Friday, August 29, 1997


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NOTE:
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This is a public beta.  The levels, graphics and code is subject to change
prior to the release of the shareware and registered versions.  The creature
AI, general code and gameplay is subject to several minor bugs as they are
being refined.  Should you find any bugs, have any constructive criticism or
comments, please feel free to contact me at the following:
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Email Address           : serapis@mail.icongrp.com
Homepage		: http://www.planetquake.com/paradox
FTP site		: ftp://ftp.cdrom.com/pub/idgames2/planetquake/paradox
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Files Included in this archive:
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	    PAK0.PAK	The Paradox Effect (TPE) .PAK file
	 PARADOX.TXT	TPE players' info, docs, etc.
	  README.TXT	This file
	   STORY.TXT	The Storyline...

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* Play Information *

Single Player           : 	Yes
Cooperative             : 	Yes
Deathmatch              : 	16 DM starts/map

* Construction *

Editor(s) used          : 	WorldCraft (registered)
				Quake Model Editor (registered)
				AutoCad r.13 for Win95/NT
				Paint Shop pro
				Pak Explorer
				MipDip
				Microsoft Word
				Midisof Audio Works
				
Known Bugs              : 	The Acid Spitter model needs to be reworked a bit,
				the creature AI is not fully completed, the
				Mechanoid2 changes its skin when it dies, there are
				several texture problems (minor) in the levels,
				some of the architecture tends to "hang up" the
				player (mainly a nuisance in deathmatch), the grav
				tubes need a little tweaking and the gravity effects
				have a minor bug.

Build Time              : 	500+ manhours (not including playtesting ;) )
Models			:	almost 100 new models 
				(including gibs and nonsuch)
Textures used           :	97% of the textures are originals by Serapis
Sounds			:	over 90 new, original and modified freeware sfx
Compile machine         : 	Pentium Pro 200, 64mb RAM



* Copyright / Permissions *

Quake is a registered trademark of iD Software.  The Paradox Effect, the code,
graphics, models, levels, concepts and design (hereafter described as "software")
are copyright 1997 Stephen M. Stofko. All rights reserved.  This software is to
be utilized in strict accordance to the rights, terms and limitations as described
by iD Software. Under no circumstances will Stephen M. Stofko be liable for any
damages or losses arising from the use or misuse of this software. If you use
this software, you agree to these terms. Use of this software in part or in whole
for any purpose other than personal, non-commercial use is prohibited.  Any parties
interested in the distribution, commercial and/or non-commercial exploitation of
this software may do so only under prior written consent.

Authors interested in creating non-commercial levels may do so in accordance to
the rights, terms and limitations as set forth by iD Software.