back2school
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Reason for Living
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God damn... I wasn't going to make another level after A2, then frib went and
released efdm9, 10 & 11.  9 and 11 are tops, but I felt I could do something
a bit better with the texture set used in 10, so here it is...

But how do I top my most popular level?  Well, there I sat, staring at this 
wonderful cathederal like level, wandering around...  it was lovely, and had
potential - but the r_speeds were gonna be real high.  Might have been a bit
flat too.  Quite large...

So, I went back to school - using techniques learned right at the start of mapping,
the basics for making a good level.  Small and tight, low r_speeds, fairly 
multi-level (though not up to the headshot / frib / peej / ztn level).  Then I
slapped on the architectural techniques I discovered I possessed with A2....

And here it is.  It's a small duel level, the r_speeds are good (hit 500+ in 2
places, the rest is around 250 - 450), connectivity it fairly high, but with a
few traps to keep you on your toes.

Enjoy it....

-Pingu

Other levels
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Quite a few now, all Q1 ;

BCDM1 - The Spiral
BCDM2 - The Ledge
BCDM3 - Long Walk
BCDM4 - Homeless house

The place from Atlantis
Space Station
Pingu's Castle

insomnia
nightmare
dayDream

UKpak7 - Secluded Store

A2: Return to Atlantis

Grab them all from my web site - http://www.planetquake.com/pingu

Thanks to
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Okay, there's a few people here...

The Tyrlite blokey..
The Worldcraft blokey..
Those id blokeys
My mummy and daddy
Planetquake people
Multiplayer Quake - www.planetquake.com/mpq
Frib - www.planetquake/frib

Play Testers
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Peej - www.planetquake.com/peej
Aardappel - www.planetquake.com/aardappel

Statistics
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Map name  - b2s.bsp
File size - 483kb
Zip size  - 217b
Author    - Pingu
Real Name - Alex Moore
E-Mail    - A.J.Moore-96@student.lboro.ac.uk
Build time- 1 week, on and off... lots of hours here
Editors   - Worldcraft 1.6b, Tyrlite

Play Information
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Single Player - Just to look around
Co-Op         - No
DM            - Duel, 2v2, 4FFA
# of DM starts- 4

Weaponry
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Lightning Gun    - One
Rocket Launchers - One
Grenade Launchers- One
Super Nail Guns  - One
Nail Guns        - None
Super Shot Guns  - One

Armoury
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Red Armour   - One
Yellow Armour- One
Green Armour - None

Special Items
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Pentagram of Protection - None
Quad Damage	       	- None
Ring of Shadows         - None
Mega Health   	        - None

Textures Used
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Mainly those from Hexen2, ie, rtex???.  Also a couple from the
original quake (rock textures, stained glass) and one from
Rubicon again (jf_lightback - top texture).

There's one from q3test in here too (the pinky/gray metal floor)
and, lastly, a couple of pictures from the artworks.wad again,
by Sonya Roberts - sonya_roberts@geocities.com.

Oh - and god knows where I got the sky texture from =).

Enjoy.. Pingu MCMXCIX

Nasty Legal Bit
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This work is entirely mine, do not use it in part or in whole as your
own work.  If you wish to modify it, contact me and we'll talk further.
All copyrights of original software (quake - id software, worldcraft - 
ben morris, tyrlite - kevin shanahan) are acknowledged, and I respect
the original creators of any textures used here.