| START: | Crowbar | -AND- | Glock 9mm | ||||
| LEVEL 1: | Grenades | -OR- | .357 Magnum | ||||
| LEVEL 2: | Shotgun | -OR- | Satchel | ||||
| LEVEL 3: | Mp-5 | -OR- | Crossbow | -OR- | Trip Mine | ||
| LEVEL 4: | Gauss Gun | -OR- | Mp-5 Grenades | ||||
| LEVEL 5: | Egon | -OR- | rpg | ||||
| Team Scores | |
| Produced per scientist per sec. (at max efficency): | $100 |
| Discovering a "future tech" | $5,000 |
| Cloning services (respawning) | -$500 |
| Hiring a new scientist | -$1,000 |
| Personal Scores | |
| Killing a rival officer | 1 |
| Killing a rival officer near labs (but disturbing scientists) | 2 |
| Killing a rival officer near labs (without disturbing scientists) | 3 |
| Defending a recruiter (someone carrying scientist) | 2 |
| Successfully recruiting a scientist | 5 |