Interview with Sgt. Rock from SRt-Alpha
legend:
Tony
Sgt. Rock
__________________________________
What doyou hope to achieve with Srt-Alpha?
 
Will it import a lot of ideas from the team's prevous mod, terror Quake 2?
 
How will character generation work then? What will it do? 
You will be able to select or modify characters during 
    the entry into the game. But we are also making a program that allows you 
    to build your custom configs before you even start the game in windows. 
 Havoc have also implemented a loactional damage system, will this work 
    in the same way as Action Quake 2? 
Yes, but we will try to include arms this time. Get shot in the arm and you can't reload until you bandage. That is if the arm damage works.
Will there be the continual blood loss, or do you agree that it can really just make the game awkward?
 
Will the blood loss add balance, do you think? 
I don't think about balance in that area. I want it to be as realistic as we can make it. Balance is like fairness, it is all in the eyes of the beholder
But in Action Quake 2, as soon as you got shot you started bleeding, had 
    to bandage and couldn't fight back . . .it just depended too much on who got 
    the first shot. 
If I shoot you with my AK47 and you still run around, to me that's unfair or unbalanced. But to the guy on the other end, it may seem just right
I see your point, although I think a lot of people will hate those factors 
    whilst others may like them. What will the maps be like? 
Great! I think we have the best mappers. Gimp has such 
    creativity, and Mex is a perfectionist in his work. Our maps will try to keep 
    that great, dark, scary feel that makes KingPin such a cool game. But we will 
    have a dynamic entity system that allows mappers to go balls-t0-the-wall in 
    their control of the game. A mapper can make custom entities for any map, 
    with models, functions etc. Example: A mapper wants the SRT-Team to have the 
    ability to do an airstrike from anywhere on the map. He makes an item that 
    does it (like a GLD) and then gives it a function like a weapon that explodes 
    the area 
Sounds very versatile . . . it also seems to be a very ambitious mod, 
    do you think that kind of entity scripting for mappers will change the way 
    mod teams make their mods in the future? 
I hope so. I'm not a big mod player in the sense some 
    guys are. I don't try every mod that comes out or keep up with the competition. 
    But I love the community. I love the exchange of tricks and ideas. Mod makers 
    shouldn't worry about they ripped this, and I want to do that, but another 
    mod already did it. Make YOUR mod the way you envision it. Use good ideas, 
    and don't get so torqued if someone else had the same idea. 
 So does that mean SRT-Alpha will be more concerned with quality than 
    cosmetics? 
I hope so. I'm just one of many, but that has always been my goal. I do skins, but If someone else in the team does a better one, then I vote it. Quality not ego.
So you won't be bothered that in the Mod City polls your mod won (apart 
    from Virtual Hooker :) 
I'm actually glad after thinking about it. I'm glad our approach to mod design is creating interest. I also want to play Virtual Hooker ;^)
 A distressing amount of people do :P Tell me about some of the more original 
    weapons in the game. 
Well, like any mod, you think you're doing something 
    original, until you look around and see eveyone else has the same idea. We 
    will have the Berretta M92F, The Ruger Super Blackhawk .454 Casull, the Desert 
    Eagle .50 AR the HK MK23 SOCOM, Glock 17, Mac 10, HK UMP, Stryker 12 street 
    sweeper, SPAS 12, G36, AK47, SVD, MSG90, M249 SAW, M60, M33 frag grenade, 
    Thermite grenade, flash grenade, molotov cocktail, C4, Sapper vest, and a 
    bunch of modified versions of the listed weapons like lasers, multiple scope 
    types, etc. 
That's a lot of weapons! 
Yep, and we are looking at making some hand-to hand type stuff like pistol whipping your opponent with your ruger
Cool, what's the most fun weapon so far then?
Are they 1-shot kills weapons? 
Head and chest shots are usually like that. But we have body armor, Stamina increases etc. So there is a feel of reality, where most times you nail a guy in the chest he drops, but sometimes he keeps coming
Any other cool points you'd like to point out about Srt-Alpha? Other than 
    'it's good' :) 
The game is under constant development like Terror 
    Quake2. We are trying to make a system where the weapon damage and stuff can 
    be tweeked but never have to re-code the mod. So eventually the players will 
    be able to customize their own lan games, servers, etc. SRT-Alpha can be changed 
    to Godfellas vs. Tongs, whatever you can dream. It will be a limitless possibility 
    mod beyond what we do, and without a big mod designe team at your 
I wish you luck in the mod and I hope you keep us all posted on it's developments. Thanks for your time.