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Download NOW!
 The Winners! 
We randomly selected twenty people from the first 5000 people to download the patch to win either Blood2 or a GameSpy registration. 
Here are the winners:
 
Alex F., Queens, NY - Blood2 
Peter H., Denmark - GameSpy Registration 
Jason D., Cupertino, CA - Blood2 
Jaroslaw K., Poland - GameSpy Registration 
James T., Pittsburg, CA - Blood2 
Phillip W., Canada - GameSpy Registration 
Rick L., Merrimac, MA - Blood2 
Karl N., New Zealand - GameSpy Registration 
Michael C., SanDiego, CA - Blood2 
Robert C., Newburgh, NY - Blood2 
 
We are still waiting for contact information from the rest of the winners.
Shogo Multiplayer Point Release: 
Here is what the patch does:
 
-  Removed DirectPlay and implemented less problematic TCP/IP driver--this
  means ShogoSrv should work on NT.
 -  Gamespy now reports gamever as 2.0
 -  Added Port option in ShogoSrv and MultiWizard when hosting.
  0 will use the default port (27888).  You can specify your own port if
  the default doesn't work.
 -  10 new multiplayer levels
 -  MCA_Madskills and OF_MadSkillz are skill maps, and not designed for more than
  a few people
 -  5 updated and tweaked retail multiplayer levels
 -  Moved the weapon firing (along with a lot of other stuff) to the
  client.  This was the big one.  Yes, it took a long time. :)
 -  Smoothed out prediction for other players--much smoother now
 -  Disabled being able to jump when ducked
 -  Can't hold down jump key and constantly jump now (Mexican Jumping Bean bug)
 -  Added telefragging for respawning--this fixed some falling out of the
  world issues--this will also give the fragger 1 frag (+1)
 -  Added "auto self-fragging" if you manage to fall out of the world (should make
  FragSelf console less likely to be used)--takes away a frag (-1)
 -  Fixed a bunch of "not being able to connect" bugs
 -  Fixed "hanging at load screen" bugs
 -  New powerups/hand-held weapons and skins
 -  New multiplayer spawn-in effect
 -  Frag screen shows player ping time and color
 -  Frag screen sorted by frag count
 -  New player colors and skins (we changed the way this works)
 -  Made numerous updates to ShogoSrv (Shogo listen server).  See
  ShogoSrv.txt for details.
 -  MultiWizard shows IP's and pings next to games
 -  Added connection speed combo box to MultiWizard.  Choose the connection
  speed appropriate for your computer. If you experience inconsistent
  performance, choosing modem (28.8k/56k) is the safest choice. UpdateRate
  (the # of times the client gets updates from the server) is listed
  next to the connection speed.
 -  Added max Framerate checkbox to MultiWizard.  Checking this will help
  on modem play if you check it and leave it at the default 30fps.
 -  Local games (eg, LAN games) will always show up in the MultiWizard
  (both TCP/IP and IPX games)
 -  Servers update stats for people in MultiWizard every 10 seconds
 -  Added several multiplayer game options to MultiWizard:
-  Tractor Beam
 -  Double Jump
 -  Ramming Damage (for vehicles in MCA mode)
 -  RunSpeed (default = 1.3 for multiplayer)
 -  Missile Speed
 -  World Time Speed (default of -1 = off)
 -  Night Color (rgb values)
 -  Item Respawn Scale
 -  Heal Scale
  
 -  All Shogo multiplayer options get saved in your autoexec.cfg file with
  'net' prefix.
 -  Fixed the tractor-beam when dead bug (AKA "roaching" when dead bug)
 -  Fixed being able to tractor beam to the sky
 -  ModelAdd (r g b) will increase visibility of other players in some dark
  multiplayer levels.  A good value to add is ModelAdd 50 50 50.  This is
  a console command and makes all models (players, powerups, etc) brighter.
  Will only work under D3D (eg, not soft.ren).  Not a new feature, but figured
  we'd tell everyone about this.
 -  added ipdevice console variable for machines with multiple comm devices
  ...see the section on Console Commands
 -  Added ShogoP2.rez--contains only fixes to the retail multiplayer levels
  and new levels
 -  updated mp levels to actually use correct palettes (man, we spaced on that one)
 -  Made it so double-jump keyboard key will make player do 'single-jump' when
  in onfoot level where double-jump is disabled.
  
Want to mirror the file? 
If you have a high-bandwidth connection (T1 or greater, no cable modems, adsl, dorm/college connections please) and would
like to mirror the patch, contact [email protected]. Thanks!
 
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