| Author/Level Info: | |
| Title: | Fusion Kore |
| Filename: | DMkore.unr |
| Date: | June 26th, 1998. |
| Description: | A fairly large level, but it's not HUGE. Lots of detail(for a DM map atelast). Should fit 6-8 players comfortably. Indoor setting, mostly using the Decayed texture set. |
| Author: | BEG |
| E-Mail: | BEG@wtp.net (Case Sensitive!); BEG@pgamer.com |
| Game Type: | |
| Deathmatch/BotMatch, Teamplay(try it, but i doubt it will accomodate teams very well), King of The Hill. | |
| New Content: |
| None. |
| Construction: | |
| Base: | None, started from scratch. |
| Editor: | UnrealEd |
| Time Spent: | 1.5 Weeks |
| Rebuild Time: | ~1 Minute |
| System: | |
| CPU | P2 233 |
| RAM | 64 Megs SDRAM |
| OS | Win95 |
| Credits: |
| The incredible guys at Epic/Digital
Extremes. Also all the peeps on Gameslink #unreal, #unrealed and #oldskoolunreal. http://www.unrealed.com and http://www.unrealized.com Special thanks to Myscha and Assbuster for both their help directly and indirectly. Thanks guys. |
| Notes: |
| My second released DeathMatch
level. Has tons more 'architecture' and 'stuff' than my
first map. Pathnodes for bots(they still dont use the
elevators worth jack though :\ something i will have to
look into. Have fun, and send me lots of feedback. Avaliable at: ftp.cdrom.com www.pgedge.com/unreal |
| Copyright/Permissions: |
| Pretty much whatever you want just
dont: A)Charge money for it or anything like that(as if anyone would do that :-p) B)Modify and re-release it. C)Don't blatantly rip parts of my level for your levels. Also please don't use my level as base for your levels. |