The NineBall Gun by Zarniwoop (Jess Crable):
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New:

-- You can now type "summon Oddities.NineBallReplacer" to automatically
   replace any EightBalls in the level with NineBalls.
-- Moved the NineBall into the Oddities package.

Version 2.0:

-- New default property: "MaxLoadedRockets".  Now you can configure
   the maximum number of rockets/grenades that can be considered a
   full load.  You can't go higher than 35 or lower than 1.  Of course
   35 is a bit insane.
-- The default number of maximum rockets/grenades loaded is now 3 instead
   of 6.  This is easily configured, though.
-- Grenade loading/releasing now works the same as the rockets.
-- The script ensures that a somewhat reasonable value for MaxLoadedRockets
   is entered, or it will default to 3.

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I've always found the EightBall gun a little difficult to use when
you're firing multiple rockets.  The fact that the gun automatically
launches your rockets after 6 are loaded can be confusing and makes
things very difficult to aim.

This small modification is an exact duplicate of the EightBall-
except in the way that it handles a full load of rockets.  When
six are loaded, the gun will wait until you *release* the fire
button before the rockets are launched.  This makes things much
easier.

The original EightBall gun autoreleases because of balance issues-
letting someone carry around 6 rockets that he or she can launch at
will is too powerful.

You can change the maximum loaded rockets in UnrealED- load up
the Oddities package, find the Nineball, and select "default
properties".  Look for WeaponSpecs- adjust there.

This is the final release of the NineBall as long as there are
no problems.

Summon this in a game by typing "summon Oddities.NineBall".

You can now automatically replace all the EightBalls in a level with
NineBalls by typing "summon Oddities.NineBallReplacer".
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Files: Oddities.u   -> Put this in your Unreal/system directory.
===================================================================

All final releases of small Oddities modifications will be placed
in the "Oddities" package to help keep things more organized.

Go to www.planetunreal.com/oddities for more small, unique Unreal
modifications!

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Do whatever you want with this, just give me credit please.

..Zarniwoop
  http://www.planetunreal.com/oddities
  zarniwoop@planetunreal.com