================================================================
Title                   : Quake Mirror
Filename                : Q_Mirror
Author                  : Raymond Yeung  (9elements)
Email Address           : 9elements@ibm.net
Description             : This add-on is originally written by Leonard
                          Ritter (101.10501@germany.net). 
                          
                          Remember Duke Nukem 3D? Yeah, good old times.
                          You were chasing some enemies, turned a
                          corner and "AAARGH!" there was another Duke.
                          But it was only your mirrored image.
                          
                          That effect is now possible in Quake!
                          
                          Every map designer can now add mirrors to
                          his/her levels. Make deathmatch games a
                          THRILL!
                                                    
                          How to use:
                                                    
                          1. Create a "trigger_multiple" with the
                              trigger texture. Size it as high you want
                          the
                              wall. Don't add a target,
                              just insert "health 1" to make it
                          shootable.
                          2. Mirror the part of the level which is
                              visible in the mirror on the other side of
                              the wall.
                          3. Create a "func_mirror" in the center of
                              the trigger. (func_mirror is an entity,
                          not a
                              solid model.)
                          4. Set the angle of "func_mirror" to where
                              the objects shall be mirrored.
                          5. Set vradius as high as you want to mirror
                              objects. (it's the range)
                          
                          If your mirror won't work correctly, check
                          out the example map (mirror.map or
                          mirror.bsp) which is
                          included....ENJOY!!!
                                                    
                          How func mirror works? 
                          
                          It's simple: every entity is copied to the
                          other side. That's all.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : Yes

* Construction *

Base                    : Quake C source 1.01
Editor(s) used          : Quake Army Knife 4.02
Known Bugs              : - MDL models will not be mirrored self.
                          - BSP models will not appear in the mirror.
                           (just create a second brush and give it the
                                                      same targetname).
                          - No gibs?
Build Time              : 3 Hours

Comments                : Mirroring ALL the models (hehehe)
                                                    Mirroring BSP
                          models (still no clue.)
                          
                          If you are using this add-on in a collection,
                          please give both Leonard Ritter and Raymond
                          Yeung credit.  
                          
                          
                          
                          
                          ***REMEMBER***
                          
                          We are not responsible for any problems
                          encountered.
                                           
                                
                          !!!USE AT YOUR OWN RISK!!!
                                                               
                          !!!ENJOY!!!