April 15, 1997
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* General Information *

Title                   : Anklebiter
Filename                : Anklbite.bsp
Author                  : Hafhead (Tony Hafner)
Email Address           : tonyhaf@msn.com
Description             : Deathmatch Quake Level
                          The most distinctive feature of this map is
                          the big cross-shaped area that takes up the
                          center of the main room.  It has an opening
                          that runs all the way around that is just
                          about the right size to fire rockets at
                          ankle-height.  Another bonus feature is the
                          Ball o' Death that keeps people from lurking
                          too long in the rafters.

Additional Credits to   : Thanks to id Software for such a great game.
                          Thanks also to Ben Morris for Worldcraft and
                          to my buddies at work for helping me test my
                          levels with various numbers of players.

========================================================================

* Play Information *

Single Player           : Don't bother- there's nothing to kill
Cooperative             : No
Deathmatch              : Yes- 12 starts
                          I'd recommend playing with 4-8 players.  The
                          weapons are a bit too sparse for larger
                          groups, and with smaller groups one player
                          tends to dominate too much.
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None


* Construction *

Base                    : New level from scratch, modeled after one of
                          my Doom II levels
Editor(s) used          : Worldcraft
Known Bugs              : If you look at just the right vertical angle
                          from a corner of the balcony level, the Ball
                          o' Death sometimes disappears.
Build Time              : People really track this?
Texture Wad used        : Base.wad
Compile machine         : P133 with 32Mb
Light (-extra) Time     : 307 seconds
Vis (-level 4) Time     : 5929 seconds


* Copyright / Permissions *

This level may be distributed only over the Internet and/or BBS
systems.  You are NOT authorized to put this level on any CD or
distribute it in any commercial way without my permission.  It must
be kept together with this text file intact.


* Other Info *

This is my first completed Quake level.  I basically ported over a
Doom II level of mine and added some extra stuff because of the
increase in players and dimensionality.  One new thing I tried here is
that I put all of the start locations in midair with pushbrushes
throwing the players right into the level.  One of the most annoying
things in multiplayer Quake is getting randomly telefragged because
some idiot put an unmarked spawn location in the middle of a hallway,
and this is my response.  It seems to have also reduced the number of
appearance frags, as you don't often appear right in the middle of a
major firefight with no weapons.