================================================================
Title                   : Bridges & Towers (beta 1)
Filename                : bnt.bsp
Author                  : Jim Hendrickson
Address                 : jhendric@tiac.net
Description             : A straight-forward, no frills simgle player
                          Quake map.  No new textures, no new .mdl's
                          no .qc, just a standard, old-fashioned map.
                          I was going to make a little storyline, but
                          who cares about stories anyway?  It is based
                          loosely on the "metal" textures theme with much
                          of my own, new style of architecture.  I also
                          tried to add some elements that I have not yet
                          seen in a Quake level.  There are 6 secrets,
                          some easy-some hard, and although not
                          specifically designed for deathmatch, there
                          are some DM spawn spots scattered about.
                          Enjoy...

Additional Credits to   : id, and all of those who have made some
                          really great maps for Quake, some of which
                          are better than many of the originals.
================================================================

Play Information

Single Player           : Yes
Deathmatch              : No -see below 
Cooperative             : No
Difficulty Settings     : Yes
Maximum kills possible 
      Easy (skill 0)    : 30
      Normal (skill 1)  : 55
      Hard/Nightmare
           (skill 2/3)  : 65
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track                : 5

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Construction

Base                    : New level from scratch
Editor used             : Worldcraft
Known Bugs              : There is a brush stuck on the wall in the
                          room with the keyed doors.  It will not
                          detract from play, but it is ugly as hell
                          and I MUST get rid of it.  Also, some of
                          the monster and item placement needs to
                          be re-worked so that it is not too hard on
                          hard or too easy on easy...see below.

Build Time              : 17.3 picoseconds 

Texture Wad used        : Quake

Compile machine         : P83 16mb
QBSP Time               : ~53 hours!
VIS (-level 4) Time     : 7561s (2:06:01)
Light (-extra) Time     : 9349s (2:35:49)

Brushes                 : 2381
Entities                : 731
Models                  : 134

================================================================

NOTES:  THIS IS A BETA RELEASE

There are a few bugs (minor ones) that you may not notice but because
I want it to be as near perfect as possible, I plan to correct them and
re-compile the map.  Because this takes SEVERAL DAYS, I may not get around
to doing it for another week or so...so until then, enjoy it.  It is fully
playable, although it is not fully deathmatch compatible YET, I plan to
make it so for its final release.  I also plan to change some monster
placement.

When you download the final release, the .bsp file will have the same
name, so you may (as it is intended) overwrite this beta with the final
release.

Installation:

Nothing special, just unzip in quake/id1/maps.
To start the map from the command line:
        quake +map bnt

To run the map from Quake:
use the console (`) and the command "map bnt".
================================================================

Copyright and Permissions

Authors may NOT use this level as a base to build additional
levels.

DO NOT distribute this file for profit without my written permission!!!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.