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17/3/98 
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Title                   : First Offensive
Filename                : foff.bsp
Author                  : Dirk Diggler (no, not my real name, go see BoogieNights)
Email Address           : DD@elite.dircon.co.uk
Map description         : My first finished attempt at a playable Quake2 Map.

Play Information        : After the destruction of the big gun and the elimination of
			their boss, the few remaining Strogg fled to a distant moon to
			regroup and recover. Intelligence has tracked down the new
			homeland and it is up to you to stop them before they can
			mount a fresh attack. The base is still under construction,
			and they are still in the process of terraforming the hostile
			environment. Your tasks will be to:
			1. Drain the underground water reserves.
			2. Shut down the life support systems.
			3. Turn off the atmosphere generator.
			4. Escape....
			
			Good Luck Soldier, yer gonna' need it!


How to play		: Place foff.bsp in your Quake2/baseq2/maps
			  directory (make one if you dont have one).
			  Start Quake2, bring up the console (`)
                          and enter "map foff".

Other maps by me        : Nothing anyones seen (or would want to)
                                 
Additional Credits	: id Software for Quake2
			  Robert Duffy (and id again) for QERadiant
		  	  (the BEST map editor, bar none!)
			  "rust" for all the great tutorials
                          

Misc. Comments:         : This map isn't 100% finished as I would like it,
			but I thought it was time to move on to a new project.
			Should still be fun though, just remeber to save every
			now and then :) I learnt a lot while makin this map,
			and my next should be a whole lot better.
			
			Comments welcomed to:
			DD@elite.dircon.co.uk.

			Oh, and if you live in the U.K check my Q2 server
			at: 195.173.67.9

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* Play Information *

Single Player           : Yes 
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No, hard all the way :)
New Sounds              : No
New Graphics            : No
New Music               : No
Track No.               : NONE (couldn't find any oldskool hip-hop on the Q2 cd ;P )


* Construction *

Base                    : New level from scratch.
Editor used             : Latest version of QERadiant [0.45]
Known Bugs              : Couple at startup, but none that cause a problem.
			  And just a slight (!) overflow on the help screens.
Build Time              : Toooo long... about three weeks on and off.
Texture's Used          : Quake 2 texture set
Machine Used            : P133, 80MB EDO

QERadiant Information:

Number of Brushes       : 2673
Number of Entities      : 550
Net Brush Count         : 1891

Compile Times:

Dunno, i went to bed :)
Total compile time using QERadiant inbuilt tools :  6h 8m 52s                                  
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* Copyright / Permissions *

QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

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* legal stuff *

This level is copyright 1998 by A.Robertson.  Permission to use, 
copy and distribute unedited copies of this file (foff.zip)
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

By using this file, you have agreed to the terms and conditions 
set forth in this document.  If you do not wish to abide by these 
terms, you must delete this file from any and all storage devices 
(regardless of the specific media involved) immediately.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes any 
means by which the user has to pay either for the support (e.g. book, 
newsletter or CD-ROM) or for the file itself.  Unauthorized commercial 
distribution is prohibited.

If you wish to commercially distribute (see definition above for the
explanation of "commercial distribution") this file, note:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id Software
     (http://www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  This author does not have the 
     authority to grant usage of Id's copyright, and, by granting
     permission to use this level in a commercial release, does 
     not waive their rights thereby.  By commercially distributing 
     this file without the express written consent of Id Software, 
     the publisher faces the risk of potential legal action from Id 
     Software and has been so advised by this author.

(2)  Permission is granted by this author for the one-time commercial
     distribution of this file if all of the following conditions are
     met and agreed to by the publisher:

     (a)  The author is notified by email or conventional mail PRIOR 
          to the file's inclusion on ANY commercial release.
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  This copy is to be
          mailed to the author using the shipping address specified by
          the author in his/her reply to the publisher's initial email
          notification, and is to be provided at no cost to the author.
     (c)  The author's file (including this copyright notice) is not to
          be modified in any way, and shall be distributed as the author
          intended.
     (d)  The author recognizes that copyrighted material is present 
          in the file and is aware that said material is not copyrighted
          or copyrightable by the author.  The author also recognizes that
          this file is a Permitted Derivative Work when freely distributed,
          and that, by commercially redistributing the file, the publisher
          agrees to bear the entire legal burden, should it become necessary.
     (e)  The author retains all copyrights to this work both prior
          to and subsequent to the commercial release of this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
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