10/19/97
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Title                   : Paint 6 The Paradox Emporium
Author                  : PainterKev
Email Address           : painterkev@widomaker.com
Description             : Deathmatch level. 
Beta Testing            : Gold, Maharet, and Ragnar.
Other Works             : paint1.bsp
                          paint2.bsp
                          paint3.bsp
                          paint4.bsp
                          donut.bsp

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* Play Information

Single Player           : yes.  plenty of monsters.  Although this is 
                          primarily a deathmatch level
Cooperative             : Yes 
Deathmatch              : Yes 
Difficulty Settings     : yes
New Sounds              : No
New Graphics            : YES, I made all the textures from scratch. 
                          Except for the teleporter juice.
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch.
Editor(s) used          : Worldcraft, Mipdip.
Known Bugs              : none.
Build Time              : Coupla months.
Brushes			: 370
Entities                : 225

* Notes *
This map has evolved dramatically over the course 
of several weeks of playtesting and input
from Gold, Maharet and Ragnar.  The theme is buttons, 
doors, and gadgets centered around the quad.  
This is how it works:
A button on the floor of the center room opens a 
door to the quad room. 
The slow rumbling sound of the quad door is a signal 
to all players that the quad is available for the next
few seconds. There are two wind tunnels and a teleporter
leading to the quad door from various places in the map.
These routes can be blocked by shooting certain lights
which trigger doors to slam shut.  Not complicated enough?
ok, the quad room would be a nice place to camp,It's high
with a good view of the main area, but it has a crushing
wall and a row of wall mounted super nailguns.
These quad deterents are triggered by buttons, shootable
switches and by being in a certain dark hallway at the 
right time.  
One on one, this is a strategist's map.  Just listen to
know where the other player is.

P6 has been playtested on a 3 machine LAN with
1 Pentium Pro 200 48mb ram
1 Pentium MMX 200 48mb ram
1 Pentium 75      16mb ram

This map can be found:
http://www.widomaker.com/~painterkev/

*Special Thanks To*

Gold and Maharet for some excellent playtesting on their LAN

* Running Paint6 *
place Paint6.bsp in quake\id1\maps\

from your quake directory type:

quake +map Paint6

       or

start quake and at the console (the thing you get with the ~ key)
type in
map Paint6

Paint6.bsp may only be distributed 
provided all text files remain intact.
If you put this map on a cd I'd like a copy of it and a credit.

Enjoy.