18/05/98
================================================================
Title                   : Qwango
Filename                : qwango.bsp
Author                  : Brian Morgan (Duley)
Email Address           : bmorgan@ns.sympatico.ca
Description             : Quake 2 DM level made from the ground up. 
			  I used Dwango 5, map 01 for Doom 2 as the
			  base for this level.

Additional Credits to   : Aikman, for compiling probably the best
			  DM level for Doom 2 that I played. The 
			  copy of Dwango 5 that I had did not have
			  a text file with more info, or I'd include
			  Aikman's full name.
			  Redwood, for reminding how fun this level
			  really was.
			  Id, for making great games.
			                                        
			  Duley's Home Page:
			  www3.ns.sympatico.ca/bmorgan/

================================================================

* Play Information *

Single Player           : No, a SP start so you can look around.
Cooperative             : Negative, unless you count teamplay DM.
Deathmatch              : Yes - 7 player starts
Difficulty Settings     : Depends who you're playing against :)
New Sounds              : Negative
New Graphics            : None
New Music               : Nada
Demos Replaced          : Negatory

* Construction *

Base                    : New level from scratch - based on Dwango5-1
Editor(s) used          : WorldCraft 1.6a
Known Bugs              : None that I'm aware of. Let me know.
			  
Build Time              : Does anyone really care?

Compile machine         : P166 MMX w/ 32MB RAM
QBSP3 Time              : 20 seconds
VIS3 (-level 4) Time 	: 261 seconds
Qrad3 (-extra) Time     : 1313 seconds

* Other Info *

Generally, I don't like to do conversions of levels from other games.
However, I wanted a small level I could play with my daughter at home,
and I had fond memories of this level from my Doom2 days. This level
is pretty much a straight conversion. There are no new rooms, although
there are a few new ledges you can make use of if you like to Rocket
Jump. The dimensions are roughly the same, although maybe a bit 
bigger. If it seems like there is a lot of hardware available for 
use in this level, there is. However, I cut down on the number of 
weapons from what was available in the Dwango version. You may also 
remember a BFG in the Dwango version, but Quake 2's version of the 
BFG is just too powerful for this small map. Actually, I'm not a 
fan of the Quake 2 BFG in any DM map. (Doesn't stop me from using 
it if it's there though.) Substituted a Railgun for the BFG, but no 
ammo for it, so you'll only have a few shots with it till you die, 
so make them count.

Anyway, if you're a Doom2 fan, I hope this brings back pleasant 
memories.


* COPYRIGHT NOTICES and PERMISSIONS *

Considering that I ripped the idea for this level off of someone
else's Doom2 map, a copyright seems rather odd; but I always like to
include a copyright to prevent someone like Actura from stealing
the level and putting it on a CD, and making money off my work.
So here goes:

This level is copyright 1998 by Brian Morgan.  Permission to use, 
copy and distribute unedited copies of this file -- [qwango.zip] -- 
is hereby granted, provided that no fee is charged for the use or 
availability of this file (other than the normal connection costs for 
on-line services, if applicable). The above copyright notice and this 
permission notice must be left intact in all copies of this file.

Commercial distribution of this file, in whole or in part, requires 
prior agreement with the author. Commercial distribution includes 
any means by which the user is required to pay either for the support 
(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 
commercial distribution is prohibited.

If you wish to commercially distribute this file, note the following:

(1)  This file contains intellectual property (including, but not 
     limited to, textures and other artwork) owned solely by Id 
     Software (www.idsoftware.com), and is subject to any and all 
     copyrights held by them.  The author does not have authority 
     or permission, either expressed or implied, to grant usage of 
     Id's copyright, and, by granting permission to use this level 
     in a single commercial release, does not claim or waive their 
     rights thereby.

(2)  Permission is granted by the author for the one-time commercial
     distribution of this file if all of the following conditions are
     met:

     (a)  The author is notified by email prior to the file's inclusion 
          on any commercial release;
     (b)  The author is provided with one (1) "contributor's copy" of
          the finished product upon it's release.  Said "contributor's 
          copy" is to be sent to the author using the shipping address 
          specified by the author in his/her reply to the publisher's 
          initial email notification, and is to be provided at no cost 
          to the author;
     (c)  This file (including this copyright notice) is not to be 
          modified in any way, and shall be distributed as the author 
          intended;
     (d)  The author retains all relevant and proper copyrights to this 
          work both prior to and subsequent to the commercial release of 
          this file.

(3)  By requesting a shipping address from the author, the publisher
     signifies acceptance of, and agrees to abide by, these conditions.
     By returning a valid shipping address to the publisher, the author
     thereby grants the publisher one-time usage of the author's 
     copyrighted work for commercial purposes.

Thank you for your interest in this work.