November 8,  1998
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Quake 2 Deathmatch Map - 2-6 players - enhanced version of Conveyor.bsp

Title			:The Reflecting Pool  -  Special Edition
Filename		:conveyse.bsp
			:conveySE.map included
Author			:Keith Hersel
Email address		:zissereus@louisville.edu
Description		:Two main rooms which have a conveyor belt winding between them.
			 Also, some underground tunnels and a floating box.
			 I have rereleased this map because I finally got the conveyor
			 to behave like its supposed to.  Also there are several minor tweaks
			 with the doors and textures.  Just better over all.

Additional Credits to	:Aaron Hatfield - playtesting
			 Rodney Burns - BSP tutorials (www.bsphq.com)
			 Somebody at RUST - explanation of sun entity (www.planetquake.com\rust)
			 Yahn Bernier - creator of the most excellent editor

Other Maps by Author - 	:The Killing Fields - a great outdoor Quake 1 map (thefield.zip)
			 The Lava Pit - My first Q2 map, a big room with lots of bridges
			 	and a floor that fills with lava (lavaroom.zip)
				featured on "Quake 2 Add-Ons" by 3D Haven
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* Play Information *

Single Player		:Just to look around
Cooperative		:No starts
Deathmatch		:Yes - 4 starts
Difficulty Settings	:No
New Sounds		:No
New Graphics		:No
New Music		:No
CD Track		:Not specified
Demos Replaced		:None

* Construction *

Base			:From Scratch - technically this comes from the previous version.
Editor used		:BSP V.92
Known Bugs		:I think I've fixed everything.  Some of the light
			 textures might be slightly misaligned, but no big deal.
Build Time		:4 months.  Don't ask.

Textures used		:Q2 Pack - E1U3

Compile Machine		:P150 w\ 48 megs o' ram
Qbsp3 Time		:34 seconds
Qvis3 Time		:4310 seconds
Qrad3 Time		:8797 seconds

* Other Information *

Just so that nobody thinks there is an error in the map, you have to crouch to get into the room 
overlooking the room with the rocketlauncher in it.
The sun feature is really cool and I encourage any map authors to play around with it-especially
the light angle.  That's what gives those great shadows which I stumbled upon after screwing with
the light vector.
The problem I had with the conveyor is that it won't move unless it has that warping effect 
going on.  If you stop the warping effect then it partly works in software, but not GL.  
The stragness came in after I figured out how to get it to its present state.  Qrad3 would not
run.  Every time I got a "memory allocation error".  I tried to compile on a friends computer and
got the same thing.  I assumed that it was maybe from the light playing off of the moving texture
causing vector overload yada yada....  But then I tried to recompile the original map which had
been compiled several times before and the same thing happened.  Even on my friends computer.
Now, 4 months later, qrad3 works again.  I have no clue what happend.

 * Copyright / Permission *

Authors MAY use this map as a base for additional levels.  If you make
any additions please send me a copy so I can see your handiwork.
This BSP may be distributed in any way for free as long as this text
file stays with it.  It may only be distributed on a CD or any other
commercial medium if my permission has been given (I don't really mind, just ask please).