July 7, 1998

================================================================
Title                   : Corsailles
Filename(s)             : corsai.bsp  
Author                  : Mike Daugherty [aka Jerkoff]
Email Address           : ninbroke@silcon.com
Homepage		: http://www.gibbed.com/jerkoff/
Description             : Deathmatch level for Quake2
Additional Credits to   : id Software, for Quake and Quake2
                          Ben Morris, for Worldcraft
			  Thanks to Ridah for the KILLER Eraser Bots

================================================================


----INSTALLATION----
Copy CORSAI.BSP into a subdirectory of quake2\baseq2 called maps.

(i.e. c:\quake2\baseq2\maps)

Then run quake2.

*To just take a look at the level in single player, go into the console 
by pressing the key left of the 1 key (~), and type in "map corsai".

The .bsp extension should not be typed in, and neither the 
inverted commas.


*Eraser Bots*
=============================================
I've included the Eraser Bot route for this 
map in the zip file. Place corsai.rtz in:

x:\quake2\eraser\routes\

('x' being the letter of your hard drive)

Note: 1on1 vs an Eraser bot doesn't work quite 
as well as I'd like -- the bot will roam around 
pretty well, but once he goes after the quad, 
he gets stuck on the ladder. He can't figure 
out how to get up the last 64 units of the 
ladder for some reason. So if you're gonna 
play this map with bots, your best bet is a 
4-10 player fragfest :)
=============================================


---------------Play Information---------------

Level Name(s)        	: Corsailles
Single			: NO
Deathmatch 2-10		: Yessir (more than 10 may get a little bloody :)
Coop			: NO

Comments                : R_speeds jump to 800 in two spots, but I don't 
			believe they get any higher.
			
			Oh, and if you're wondering about the name of this 
			map... I made it up :) Maybe it is somebody's last 
			name, but it just came into my head one day and I 
			said to myself, "That would make a cool name!". Ahem.
---------------Construction---------------
corsai.bsp

Base            : built from scratch 
Build Time      : 5 days, off and on
Entities	: 131
Brushes		: 1235
BSP file size	: 996kb
Compile time    : About 1 hour


-----------------------------------------
Editor(s) used  : Worldcraft 1.6a Registered


Known Bugs      : One of the most noticable (and unfortunate) bugs is 
		the HOM effect that you can see by standing on the 
		lower level of the "railgun room" looking through a 
		particular door... It doesn't really hinder gameplay, 
		but it really is ugly. As for fixing it, I don't know 
		what the hell to do. Must be a VIS error or something 
		-- I have no idea. 

			I haven't noticed any mis-aligned 
		textures, but I'm sure I missed something. 

---------------Legal Stuff---------------

You may NOT include this map in ANY sort of compilation 
without permission. This map is sole property of Michael 
Daugherty -- any misuse of this map will result in prosecution. (hehe)


**** Where to get this MAP and my others ****

http://www.gibbed.com/jerkoff/
       -or-
http://silcon.com/~ninbroke/