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Title                   : Doom 2 Map 1	
Filename                : D2Map1.bsp	
Version                 : 1.00 1/2/98

Author                  : Rob Morgan
Email Address           : Bobster@morgan.net.au
time			: qbsp3 = 101 seconds
			  qvis  = 15043 seconds
			  qrad3 = 7992 seconds

Other levels by author  : None for quake 2, never released any untill now.

Description             : The good old deathmatch level of doom2 map 1. The
			  main style hasn't changed, I'd seen many map1's 
			  that looked too complicated. The greatest thing
			  about doom2's map1 was it was simple. Yet had 
			  everything you need in a good deathmatch.
			  The major difference is the two outside's, each
			  having good weapons, health, and armor if you look
			  for it. The elevator where the plasma gun used to be,
			  is trigger by standing in front of it, having a 
			  button for this was pointless, all the secrets 
			  from doom2 have been imported, also one secret 
			  connecting both outsides. 

			  Other than thoughs two minor changes everything 
			  should be about the same. Feel free to email
			  me for any comments. 

Bots 			: I've played this with both crbot and eraser.
			  With crbot it worked fine, they didn't get
	  		  stuck in many places, although with eraser
                  	  they got stuck in afew places where the player
			  didn't have much room to jump, but they both
			  played about the same, I'd recomend crbot for 
			  this map though.

Additional Credits to   : My kat, my computer, and coffee.
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* Play Information *

Game                    : Quake 2
Single Player           : Yes (almost the same of the original)
Cooperative             : No 
Deathmatch              : Yes, 16 dm starts
Difficulty Settings     : yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : Doom 2 Map1
Build Time              : about 2 weeks on and off work
Editor(s) used          : BSP.90b
Known Bugs              : Sort of a bug, the two strogg ships aren't solid.
			  If anyone knows how I might be able to do this
			  let me know.

* How to use this level *

Unzip into your /quake2/base2/maps/ directory, and start quake2 with 
"+deathmatch 1 +map d2map1" or just type it in at the console.

* Copyright / Permissions *

This level is (c) by Rob Morgan 1998
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

ftp.cdrom.com 
and others look around, but since ya reading this you must already have it.