===================================================================================
March 20, 1998
===================================================================================

Title                   : Kill! Kill! Kill!
Filename                : k3.bsp
Author                  : Klaus Breuer
Email Address           : sz0759@rrze.uni-erlangen.de
WWW Homepage:		: (none)
Date of release		: March 20, 1998
Description		: Remember a long time ago, when the gods at id Software brought
			  out a DeathMatch only level for DOOM? I forgot the name, but not
			  the map - it was small, hard and played brilliantly.
                          Shifting through my papers, I found a complete layout of the
			  map and decided to port it to Quake II.
			  I have made very few changes to the map, and thus it plays just
                          just as well as the original so long ago (The name comes from 
                          the frantic pace).

                          My bet is that most DeathMatches are played one-on-one, so you
                          might like this map. However, I've played it with 10 people and
                          robots in a network, and we still had a LOT of fun.

                          Let me know what you think - and keep in mind that I didn't 
                          design this map, so the great layout is none of my doing...


Additional Credits to:	id - the One And Only
=========================================================================================

* Play Information *

Game			: Quake II
Level Name       	: Kill! Kill! Kill!
File name		: k3.bsp
Single Player           : No.
Cooperative 		: No.
Deathmatch 2-8 Players  : Yes. 
Difficulty Settings     : No.
New graphics		: No.
			  					 
					    
* Construction *

Base            : new level from notes on paper
Build Time      : 3 three days and two nights - with 3h of sleep
Editors used    : WorldCraft v1.6 
		   	  
		
============================================================================================
Platform used   : P-200 64MB RAM, ET6000 4mb and Monster 3D (Voodoo chip)
Known Bugs      : "Bugs? Those are features!" (tm) Microsoft